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Sinistcha in Reg M-C: Rage Powder, Trick Room and a Ghost that doesn't fear Fake Out

Sinistcha was on the team Javier Varela used to win the Gdańsk Regional on 1 November, and it is one of the most repeated supports in Reg M-C. It doesn't hit hard and it isn't fast: its value lies in what it lets its partner do. We go over its set, the rules behind it (checked in the Pokémon Showdown code) and how to play with it and against it.

By @9shinny ·

Meta

What Sinistcha is in Reg M-C

Sinistcha is Grass and Ghost, with base stats of 71 HP, 106 Defense, 121 Special Attack, 80 Special Defense and 70 Speed. Pikalytics gives it 9% usage in its Champions tournaments and Pokémon Zone counts more than 1,600 appearances in Reg M-C: it is not among the most played Pokémon, but it is a fixture in Trick Room teams and in cores built around one strong attacker.

In Gdańsk it partnered Mega Staraptor, Mega Tyranitar and Excadrill on the winning team. Its job there was to protect the attackers while they hit.

Sinistcha's page on infovgc: its usage, its adjusted win rate and the latest tournament teams that run it.
Sinistcha's page on infovgc: its usage, its adjusted win rate and the latest tournament teams that run it. infovgc screenshot from Nov 03, 2026.

The most used set

Pikalytics shows a very settled set: Matcha Gotcha and Rage Powder on almost all of them, followed by Trick Room and Protect. The percentages come from a small sample, a few dozen teams, so they are useful to see the pattern rather than to read the decimals.

Matcha Gotcha is a special Grass move that hits both opponents, with 80 power and 90 accuracy. It restores half the damage dealt and has a 20% burn chance. With 121 Special Attack it won't knock anything out, but it heals Sinistcha while chipping away and can burn a physical attacker.

MoveUsage according to PikalyticsWhat it does
Matcha Gotcha98.5%Damage to both opponents, healing and burn
Rage Powder97.0%Draw single-target attacks
Trick Room70.5%Let slow Pokémon move first
Protect59.1%Buy a turn without taking damage
Sinistcha's moves, items, abilities and natures on tournament teams, with the share of each.
Sinistcha's moves, items, abilities and natures on tournament teams, with the share of each. infovgc screenshot from Nov 03, 2026.

Why it works: typing and priority

The key is the Ghost typing: Normal and Fighting moves don't affect it. Fake Out is Normal, so it fails against Sinistcha, and the opponent can't use it to stop Trick Room. They can try with Taunt or by attacking it, but not with the format's most common tool.

Watch the order: Fake Out has +3 priority and Rage Powder +2. On turn 1, the opponent's Fake Out goes before Rage Powder, so it can't be redirected to Sinistcha. What Rage Powder does do is draw the single-target attacks that come after it; moves that hit both opponents, such as Earthquake or Heat Wave, are not redirected.

It doesn't redirect everyone either: it is a powder move, and Grass types and Pokémon with the Overcoat ability ignore it. Safety Goggles, which also blocked it, are not in Champions.

Example turn 1. Incineroar uses Fake Out on Sinistcha, but Normal moves don't affect a Ghost: Sinistcha sets Trick Room and, from the next turn on, Kingambit moves before Garchomp.

Hospitality and the berry: what it heals and what it survives

Hospitality heals its ally by a quarter of its max HP every time Sinistcha comes into battle. That is why it pays to switch it in and out: switching into Sinistcha after your partner takes a hit is almost like a Sitrus Berry for it.

Sources disagree on the berry. Pikalytics shows sets with Colbur Berry, which halves one super-effective Dark hit; Pokémon Zone highlights Kasib Berry, which does the same against a Ghost hit. Both cover real weaknesses: Sinistcha is weak to Fire, Ice, Flying, Ghost and Dark.

Our read: Colbur Berry fits better if you expect Kingambit or Incineroar, both common in the format and with Dark attacks; Kasib Berry, if your problem is other Ghosts such as Gholdengo.

BerryHalvesTypical opponents
Colbur BerryOne super-effective Dark hitKingambit, Incineroar
Kasib BerryOne super-effective Ghost hitGholdengo

How to play against Sinistcha

Don't waste Fake Out on it. If you want to stop Trick Room, Taunt or a strong Fire, Ice, Flying, Ghost or Dark hit work better. And don't rely on a single-target attack into its partner when Sinistcha can use Rage Powder: an attack that hits both opponents, or a Grass type or a Pokémon with Overcoat, ignores it.

And if it has already set Trick Room, sometimes the best play is to Protect and burn turns: it lasts five, counting the turn it is set, and a Sinistcha that comes back in with Hospitality drags the game out in its favor. It is worth preparing it in the calculator against the opponent that worries you most.

Which opposing Pokémon Sinistcha wins and loses against most, sorted by the adjusted win rate of each matchup.
Which opposing Pokémon Sinistcha wins and loses against most, sorted by the adjusted win rate of each matchup. infovgc screenshot from Nov 03, 2026.

Check it with data

Everything the blog talks about can be checked in the infovgc tools, free and up to date.