Hatterene
PsychicFairy- Item
Life Orb- Ability
- Magic Bounce
- Nature
- Quiet
- Points
- —
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Trick Room
anboxing · 2026-10-29
This team has no rental code: copy it into Showdown with the PokéPaste.
Camerupt (Mega) is the team's special attacker: Quiet with Earth Power, Heat Wave and Ancient Power behind Protect, at 181 Special Attack.
Indeedee-F's Psychic Terrain is used for powering up Hatterene.
Indeedee-F works as a pivot next to Camerupt (Mega): Follow Me redirects; Rocky Helmet punishes contact.
Hatterene, Gallade, Farigiraf and Indeedee-F carry Trick Room as the plan against fast opponents. Indeedee-F sits at 94 Speed, 4 points above Gallade's 90, so no teammate takes the turn from it.
Hatterene is the Life Orb spread attacker: Expanding Force and Dazzling Gleam hit both foes at once.
Gallade carries Wide Guard, the practical answer to Water: blocking Muddy Water is more reliable than surviving it.
Gallade carries Wide Guard, the practical answer to Ground: blocking Earthquake is more reliable than surviving it.
The Bug weaknesses are unresolved: 2 of the six are weak to Bug.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team originally built by anboxing.
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 0.5× | 1× | 0 | 1 | +1 |
| Fire | 1× | 1× | 1× | 1× | 2× | 0.5× | 1 | 1 | 0 |
| Water | 1× | 1× | 1× | 1× | 1× | 4× | 1 | 0 | -1 |
| Grass | 1× | 1× | 1× | 1× | 0.5× | 1× | 0 | 1 | +1 |
| Electric | 1× | 1× | 1× | 1× | 1× | 0× | 0 | 1 | +1 |
| Ice | 1× | 1× | 1× | 1× | 0.5× | 1× | 0 | 1 | +1 |
| Fighting | 0.25× | 0.5× | 1× | 1× | 4× | 1× | 1 | 2 | +1 |
| Poison | 2× | 1× | 1× | 1× | 0× | 0.5× | 1 | 2 | +1 |
| Ground | 1× | 1× | 1× | 1× | 2× | 2× | 2 | 0 | -2 |
| Flying | 1× | 2× | 1× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| Psychic | 0.5× | 1× | 0.5× | 0.5× | 0× | 1× | 0 | 4 | +4 |
| Bug | 1× | 1× | 2× | 2× | 1× | 0.5× | 2 | 1 | -1 |
| Rock | 1× | 0.5× | 1× | 1× | 0.5× | 1× | 0 | 2 | +2 |
| Ghost | 2× | 2× | 0× | 0× | 0.5× | 1× | 2 | 3 | +1 |
| Dragon | 0× | 1× | 1× | 1× | 0.5× | 1× | 0 | 2 | +2 |
| Dark | 1× | 1× | 2× | 2× | 0.5× | 1× | 2 | 1 | -1 |
| Steel | 2× | 1× | 1× | 1× | 0.5× | 0.5× | 1 | 2 | +1 |
| Fairy | 1× | 2× | 1× | 1× | 1× | 0.5× | 1 | 1 | 0 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Hatterene @ Life Orb Ability: Magic Bounce Level: 50 EVs: 11 HP / 23 Def / 32 SpA Quiet Nature - Expanding Force - Dazzling Gleam - Mystical Fire - Trick Room Gallade (M) @ Focus Sash Ability: Sharpness Level: 50 EVs: 16 HP / 32 Atk / 18 SpD Brave Nature - Psycho Cut - Sacred Sword - Trick Room - Wide Guard Farigiraf @ Sitrus Berry Ability: Armor Tail Level: 50 EVs: 27 HP / 12 Def / 27 SpD Relaxed Nature - Thunderbolt - Roar - Helping Hand - Trick Room Indeedee-F @ Rocky Helmet Ability: Psychic Surge Level: 50 Relaxed Nature - Alluring Voice - Helping Hand - Follow Me - Trick Room Kingambit @ Muscle Band Ability: Defiant Level: 50 EVs: 24 HP / 32 Atk / 10 SpD Brave Nature - Kowtow Cleave - Iron Head - Sucker Punch - Low Kick Camerupt-Mega @ Cameruptite Ability: Solid Rock Level: 50 EVs: 13 HP / 32 SpA / 21 SpD Quiet Nature - Earth Power - Heat Wave - Protect - Ancient Power
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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