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anboxing's Camerupt HTR Team

anboxing · 2026-10-29

All teams

HattereneGalladeFarigirafIndeedee-FKingambitCamerupt (Mega)
Rental code

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How the team plays

Camerupt (Mega) is the team's special attacker: Quiet with Earth Power, Heat Wave and Ancient Power behind Protect, at 181 Special Attack.

Indeedee-F's Psychic Terrain is used for powering up Hatterene.

Indeedee-F works as a pivot next to Camerupt (Mega): Follow Me redirects; Rocky Helmet punishes contact.

Hatterene, Gallade, Farigiraf and Indeedee-F carry Trick Room as the plan against fast opponents. Indeedee-F sits at 94 Speed, 4 points above Gallade's 90, so no teammate takes the turn from it.

Hatterene is the Life Orb spread attacker: Expanding Force and Dazzling Gleam hit both foes at once.

Gallade carries Wide Guard, the practical answer to Water: blocking Muddy Water is more reliable than surviving it.

Gallade carries Wide Guard, the practical answer to Ground: blocking Earthquake is more reliable than surviving it.

The Bug weaknesses are unresolved: 2 of the six are weak to Bug.

The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.

Team originally built by anboxing.

The six Pokémon

Hatterene

PsychicFairy
Item
Life Orb
Ability
Magic Bounce
Nature
Quiet
Points
—
  • Expanding Force
  • Dazzling Gleam
  • Mystical Fire
  • Trick Room

Gallade

PsychicFighting
Item
Focus Sash
Ability
Sharpness
Nature
Brave
Points
—
  • Psycho Cut
  • Sacred Sword
  • Trick Room
  • Wide Guard

Farigiraf

NormalPsychic
Item
Sitrus Berry
Ability
Armor Tail
Nature
Relaxed
Points
—
  • Thunderbolt
  • Roar
  • Helping Hand
  • Trick Room

Indeedee-F

PsychicNormal
Item
Rocky Helmet
Ability
Psychic Surge
Nature
Relaxed
Points
—
  • Alluring Voice
  • Helping Hand
  • Follow Me
  • Trick Room

Kingambit

DarkSteel
Item
Muscle Band
Ability
Defiant
Nature
Brave
Points
—
  • Kowtow Cleave
  • Iron Head
  • Sucker Punch
  • Low Kick

Camerupt (Mega)

FireGround
Item
Cameruptite
Ability
Solid Rock
Nature
Quiet
Points
—
  • Earth Power
  • Heat Wave
  • Protect
  • Ancient Power

How much each type hits

What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.

TypeHattereneGalladeFarigirafIndeedee-FKingambitCamerupt (Mega)WeakResistNet
Normal1×1×1×1×0.5×1×01+1
Fire1×1×1×1×2×0.5×110
Water1×1×1×1×1×4×10-1
Grass1×1×1×1×0.5×1×01+1
Electric1×1×1×1×1×0×01+1
Ice1×1×1×1×0.5×1×01+1
Fighting0.25×0.5×1×1×4×1×12+1
Poison2×1×1×1×0×0.5×12+1
Ground1×1×1×1×2×2×20-2
Flying1×2×1×1×0.5×1×110
Psychic0.5×1×0.5×0.5×0×1×04+4
Bug1×1×2×2×1×0.5×21-1
Rock1×0.5×1×1×0.5×1×02+2
Ghost2×2×0×0×0.5×1×23+1
Dragon0×1×1×1×0.5×1×02+2
Dark1×1×2×2×0.5×1×21-1
Steel2×1×1×1×0.5×0.5×12+1
Fairy1×2×1×1×1×0.5×110

Speed order

Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.

  1. #1Indeedee-F94
  2. #2Gallade90
  3. #3Farigiraf72
  4. #4Kingambit63
  5. #5Hatterene44
  6. #6Camerupt (Mega)36

The team in Showdown format

Hatterene @ Life Orb  
Ability: Magic Bounce  
Level: 50  
EVs: 11 HP / 23 Def / 32 SpA  
Quiet Nature  
- Expanding Force  
- Dazzling Gleam  
- Mystical Fire  
- Trick Room  

Gallade (M) @ Focus Sash  
Ability: Sharpness  
Level: 50  
EVs: 16 HP / 32 Atk / 18 SpD  
Brave Nature  
- Psycho Cut  
- Sacred Sword  
- Trick Room  
- Wide Guard  

Farigiraf @ Sitrus Berry  
Ability: Armor Tail  
Level: 50  
EVs: 27 HP / 12 Def / 27 SpD  
Relaxed Nature  
- Thunderbolt  
- Roar  
- Helping Hand  
- Trick Room  

Indeedee-F @ Rocky Helmet  
Ability: Psychic Surge  
Level: 50  
Relaxed Nature  
- Alluring Voice  
- Helping Hand  
- Follow Me  
- Trick Room  

Kingambit @ Muscle Band  
Ability: Defiant  
Level: 50  
EVs: 24 HP / 32 Atk / 10 SpD  
Brave Nature  
- Kowtow Cleave  
- Iron Head  
- Sucker Punch  
- Low Kick  

Camerupt-Mega @ Cameruptite  
Ability: Solid Rock  
Level: 50  
EVs: 13 HP / 32 SpA / 21 SpD  
Quiet Nature  
- Earth Power  
- Heat Wave  
- Protect  
- Ancient Power

We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.

Similar teams

Staraptor (Mega)FarigirafIndeedee-FBasculegionKingambitRaichupokeu_tan's VR October Challenge #4 Top 8 Teampokeu_tan · VR October Challenge #4 · 7th · 2026-10-25

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