Floette-Eternal (Mega)
Fairy- Item
- Floettite
- Ability
- Flower Veil
- Nature
- Modest
- Points
- —
- Draining Kiss
- Dazzling Gleam
- Calm Mind
- Protect
Narawitch Naenna · Thailand PBL 2027 · 9th · 2026-10-24
This team has no rental code: copy it into Showdown with the PokéPaste.
Floette-Eternal (Mega) is the team's special attacker: Modest with Calm Mind, Draining Kiss and Dazzling Gleam behind Protect, at 192 Special Attack. It needs one free turn to set up, and the rest of the team is built to provide it. It also runs Garchomp (Mega) as an alternative Mega: only one can Mega Evolve per battle.
Rillaboom's Grassy Terrain is used for reducing Earthquake and Bulldoze damage.
Incineroar works as a pivot next to Floette-Eternal (Mega): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.
Incineroar, Sneasler and Rillaboom provide Fake Out and Rillaboom hits with priority through Grassy Glide: that is how it gets the free turn without spending a setup move.
Sneasler is the fastest at 154 Speed, followed by Floette-Eternal (Mega) at 122. It runs no speed control: it relies on hitting hard before the opponent moves.
Garchomp (Mega) is the spread attacker: Rock Slide hits both foes at once.
The Ground, Ice and Fighting weaknesses are unresolved: 3 of the six are weak to Ground, Garchomp (Mega) takes 4× from Ice and Kingambit takes 4× from Fighting.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Narawitch Naenna, who took it to Thailand PBL 2027 (9th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 0.5× | 1× | 0 | 1 | +1 |
| Fire | 1× | 0.5× | 1× | 2× | 2× | 0.5× | 2 | 2 | 0 |
| Water | 1× | 2× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| Grass | 1× | 0.5× | 0.5× | 0.5× | 0.5× | 1× | 0 | 4 | +4 |
| Electric | 1× | 1× | 1× | 0.5× | 1× | 0× | 0 | 2 | +2 |
| Ice | 1× | 0.5× | 1× | 2× | 0.5× | 4× | 2 | 2 | 0 |
| Fighting | 0.5× | 2× | 0.5× | 1× | 4× | 1× | 2 | 2 | 0 |
| Poison | 2× | 1× | 0.5× | 2× | 0× | 0.5× | 2 | 3 | +1 |
| Ground | 1× | 2× | 2× | 0.5× | 2× | 1× | 3 | 1 | -2 |
| Flying | 1× | 1× | 2× | 2× | 0.5× | 1× | 2 | 1 | -1 |
| Psychic | 1× | 0× | 4× | 1× | 0× | 1× | 1 | 2 | +1 |
| Bug | 0.5× | 1× | 0.5× | 2× | 1× | 1× | 1 | 2 | +1 |
| Rock | 1× | 2× | 0.5× | 1× | 0.5× | 0.5× | 1 | 3 | +2 |
| Ghost | 1× | 0.5× | 1× | 1× | 0.5× | 1× | 0 | 2 | +2 |
| Dragon | 0× | 1× | 1× | 1× | 0.5× | 2× | 1 | 2 | +1 |
| Dark | 0.5× | 0.5× | 0.5× | 1× | 0.5× | 1× | 0 | 4 | +4 |
| Steel | 2× | 0.5× | 1× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| Fairy | 1× | 1× | 1× | 1× | 1× | 2× | 1 | 0 | -1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Floette-Eternal @ Floettite Ability: Flower Veil EVs: 21 HP / 13 Def / 32 SpA Modest Nature - Draining Kiss - Dazzling Gleam - Calm Mind - Protect Incineroar @ Sitrus Berry Ability: Intimidate EVs: 32 HP / 13 Def / 21 SpD Sassy Nature - Helping Hand - Fake Out - Flare Blitz - Parting Shot Sneasler @ Focus Sash Ability: Poison Touch EVs: 2 HP / 32 Atk / 32 Spe Jolly Nature - Dire Claw - Close Combat - Fake Out - Coaching Rillaboom @ Miracle Seed Ability: Grassy Surge EVs: 10 HP / 32 Atk / 21 Def / 2 SpD / 1 Spe Adamant Nature - Grassy Glide - High Horsepower - Wood Hammer - Fake Out Kingambit @ Life Orb Ability: Defiant EVs: 3 HP / 32 Atk / 15 Def / 16 Spe Adamant Nature - Kowtow Cleave - Swords Dance - Sucker Punch - Protect Garchomp @ Garchompite Ability: Rough Skin EVs: 3 HP / 32 Atk / 22 SpD / 9 Spe Adamant Nature - Scale Shot - Rock Slide - Stomping Tantrum - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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