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Otoniel Longorio's Puebla Regional 2027 Top 8 Team

Otoniel Longorio · Puebla Regional 2027 · 6th · 2026-10-25

All teams

Charizard (Mega Y)FarigirafAerodactyl (Mega)KingambitGarchompSylveon
Rental code

This team has no rental code: copy it into Showdown with the PokéPaste.

How the team plays

Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Weather Ball and Solar Beam behind Protect, at 196 Special Attack. It also runs Aerodactyl (Mega) as an alternative Mega: only one can Mega Evolve per battle.

Charizard (Mega Y) sets sun when it Mega Evolves.

Aerodactyl (Mega) sets Tailwind so the team moves first. Farigiraf carries Trick Room as the plan against fast opponents. Aerodactyl (Mega) is the fastest at 187 Speed, followed by Garchomp at 122.

Aerodactyl (Mega) is the spread attacker: Rock Slide hits both foes at once.

The Ice, Rock and Water weaknesses are unresolved: Garchomp takes 4× from Ice, Charizard (Mega Y) takes 4× from Rock and no member resists Water.

The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.

Team by Otoniel Longorio, who took it to Puebla Regional 2027 (6th).

The six Pokémon

Charizard (Mega Y)

FireFlying
Item
Charizardite Y
Ability
Blaze
Nature
Modest
Points
—
  • Protect
  • Heat Wave
  • Weather Ball
  • Solar Beam

Farigiraf

NormalPsychic
Item
Sitrus Berry
Ability
Armor Tail
Nature
Bold
Points
—
  • Psychic
  • Trick Room
  • Thunderbolt
  • Helping Hand

Aerodactyl (Mega)

RockFlying
Item
Aerodactylite
Ability
Unnerve
Nature
Jolly
Points
—
  • Tailwind
  • Rock Slide
  • Protect
  • Dual Wingbeat

Kingambit

DarkSteel
Item
Focus Sash
Ability
Defiant
Nature
Adamant
Points
—
  • Low Kick
  • Kowtow Cleave
  • Iron Head
  • Sucker Punch

Garchomp

DragonGround
Item
Choice Scarf
Ability
Rough Skin
Nature
Adamant
Points
—
  • Earthquake
  • Dragon Claw
  • Stomping Tantrum
  • Rock Slide

Sylveon

Fairy
Item
Fairy Feather
Ability
Pixilate
Nature
Modest
Points
—
  • Detect
  • Hyper Voice
  • Hyper Beam
  • Quick Attack

How much each type hits

What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.

TypeCharizard (Mega Y)FarigirafAerodactyl (Mega)KingambitGarchompSylveonWeakResistNet
Normal1×1×0.5×0.5×1×1×02+2
Fire0.5×1×0.5×2×0.5×1×13+2
Water2×1×2×1×1×1×20-2
Grass0.25×1×1×0.5×1×1×02+2
Electric2×1×2×1×0×1×21-1
Ice1×1×2×0.5×4×1×21-1
Fighting0.5×1×1×4×1×0.5×12+1
Poison1×1×0.5×0×0.5×2×13+2
Ground0×1×0×2×1×1×12+1
Flying1×1×0.5×0.5×1×1×02+2
Psychic1×0.5×1×0×1×1×02+2
Bug0.25×2×0.5×1×1×0.5×13+2
Rock4×1×2×0.5×0.5×1×220
Ghost1×0×1×0.5×1×1×02+2
Dragon1×1×1×0.5×2×0×12+1
Dark1×2×1×0.5×1×0.5×12+1
Steel0.5×1×2×0.5×1×2×220
Fairy0.5×1×1×1×2×1×110

Speed order

Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.

  1. #1Aerodactyl (Mega)187
  2. #2Garchomp122
  3. #3Charizard (Mega Y)120
  4. #4Farigiraf80
  5. #5Sylveon80
  6. #6Kingambit70

The team in Showdown format

Charizard @ Charizardite Y
Ability: Blaze
EVs: 18 HP / 1 Def / 32 SpA / 15 SpD  
Modest Nature
- Protect
- Heat Wave
- Weather Ball
- Solar Beam

Farigiraf @ Sitrus Berry
Ability: Armor Tail
EVs: 27 HP / 12 Def / 27 SpD  
Bold Nature
- Psychic
- Trick Room
- Thunderbolt
- Helping Hand

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 2 HP / 32 Atk / 32 Spe  
Jolly Nature
- Tailwind
- Rock Slide
- Protect
- Dual Wingbeat

Kingambit @ Focus Sash
Ability: Defiant
EVs: 24 HP / 32 Atk / 10 SpD  
Adamant Nature
- Low Kick
- Kowtow Cleave
- Iron Head
- Sucker Punch

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 2 HP / 32 Atk / 32 SpD  
Adamant Nature
- Earthquake
- Dragon Claw
- Stomping Tantrum
- Rock Slide

Sylveon @ Fairy Feather
Ability: Pixilate
EVs: 4 HP / 30 Def / 32 SpA  
Modest Nature
- Detect
- Hyper Voice
- Hyper Beam
- Quick Attack

We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.

Similar teams

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