Raichu (Mega X)
Electric- Item
- Raichunite X
- Ability
- Lightning Rod
- Nature
- Jolly
- Points
- —
- Volt Tackle
- Feint
- Volt Switch
- Fake Out
Flavio Del Pidio · VR October Challenge #3 · 5th · 2026-10-18
This team has no rental code: copy it into Showdown with the PokéPaste.
Raichu (Mega X) is the team's physical attacker: Jolly with Volt Tackle, Feint and Fake Out, at 155 Attack. It also runs Golisopod (Mega) as an alternative Mega: only one can Mega Evolve per battle.
Pelipper sets rain and Basculegion-F takes advantage of it.
Raichu (Mega X) provides Fake Out: that is how it gets the free turn without spending a setup move.
Raichu (Mega X) sits at 143 Speed, 3 points above Sneasler's 140, so no teammate takes the turn from it. It runs no speed control: it relies on hitting hard before the opponent moves.
Basculegion-F is the spread attacker: Muddy Water hits both foes at once.
Pelipper carries Wide Guard, the practical answer to Ground: blocking Earthquake is more reliable than surviving it.
Pelipper carries Wide Guard, the practical answer to Electric: blocking Discharge is more reliable than surviving it.
Pelipper carries Wide Guard, the practical answer to Fire: blocking Heat Wave is more reliable than surviving it.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Flavio Del Pidio, who took it to VR October Challenge #3 (5th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 0× | 0.5× | 1× | 1× | 0.5× | 0 | 3 | +3 |
| Fire | 1× | 0.5× | 1× | 0.5× | 1× | 4× | 1 | 2 | +1 |
| Water | 1× | 0.5× | 0.5× | 0.5× | 1× | 1× | 0 | 3 | +3 |
| Grass | 1× | 2× | 0.25× | 1× | 0.5× | 0.25× | 1 | 3 | +2 |
| Electric | 0.5× | 2× | 0.5× | 4× | 1× | 1× | 2 | 2 | 0 |
| Ice | 1× | 0.5× | 1× | 1× | 1× | 0.5× | 0 | 2 | +2 |
| Fighting | 1× | 0× | 2× | 0.5× | 0.5× | 1× | 1 | 3 | +2 |
| Poison | 1× | 0.5× | 0× | 1× | 0.5× | 0× | 0 | 4 | +4 |
| Ground | 2× | 1× | 2× | 0× | 2× | 1× | 3 | 1 | -2 |
| Flying | 0.5× | 1× | 0.5× | 1× | 2× | 1× | 1 | 2 | +1 |
| Psychic | 1× | 1× | 0.5× | 1× | 4× | 0.5× | 1 | 2 | +1 |
| Bug | 1× | 0.5× | 0.5× | 0.5× | 0.5× | 0.5× | 0 | 5 | +5 |
| Rock | 1× | 1× | 0.5× | 2× | 0.5× | 1× | 1 | 2 | +1 |
| Ghost | 1× | 2× | 1× | 1× | 1× | 1× | 1 | 0 | -1 |
| Dragon | 1× | 1× | 1× | 1× | 1× | 0.5× | 0 | 1 | +1 |
| Dark | 1× | 2× | 1× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| Steel | 0.5× | 0.5× | 0.5× | 0.5× | 1× | 0.5× | 0 | 5 | +5 |
| Fairy | 1× | 1× | 1× | 1× | 1× | 0.5× | 0 | 1 | +1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Raichu @ Raichunite X Ability: Lightning Rod EVs: 2 HP / 32 Atk / 32 Spe Jolly Nature - Volt Tackle - Feint - Volt Switch - Fake Out Basculegion-F @ Focus Sash Ability: Swift Swim Modest Nature - Muddy Water - Shadow Ball - Ice Beam - Protect Archaludon @ Leftovers Ability: Stamina EVs: 32 HP / 31 Def / 3 SpD Calm Nature - Electro Shot - Snarl - Dragon Pulse - Protect Pelipper @ Damp Rock Ability: Drizzle EVs: 32 HP / 27 Def / 7 SpD Bold Nature - Weather Ball - Hurricane - Wide Guard - Helping Hand Sneasler @ Electric Seed Ability: Unburden EVs: 12 HP / 32 Atk / 19 Def / 3 SpD Adamant Nature - Close Combat - Swords Dance - Poison Jab - Protect Golisopod @ Golisopite Ability: Emergency Exit EVs: 8 HP / 32 Atk / 26 Spe Adamant Nature - Iron Head - Leech Life - Sucker Punch - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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