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QueenMheeVGC's Thailand PBL 2027 Top 16 Team

QueenMheeVGC · Thailand PBL 2027 · 12th · 2026-10-24

All teams

Garchomp (Mega)HippowdonIncineroarRillaboomGengar (Mega)Annihilape
Rental code

This team has no rental code: copy it into Showdown with the PokéPaste.

How the team plays

Garchomp (Mega) is the team's physical attacker: Jolly with Stomping Tantrum, Scale Shot and Rock Slide behind Protect, at 190 Attack. It also runs Gengar (Mega) as an alternative Mega: only one can Mega Evolve per battle.

Rillaboom's Grassy Terrain is used for reducing Earthquake and Bulldoze damage.

Hippowdon sets a sandstorm.

Incineroar works as a pivot next to Garchomp (Mega): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.

Incineroar and Rillaboom provide Fake Out and Rillaboom hits with priority through Grassy Glide: that is how it gets the free turn without spending a setup move.

Gengar (Mega) is the fastest at 165 Speed, followed by Garchomp (Mega) at 123. It runs no speed control: it relies on hitting hard before the opponent moves.

The Ice, Flying and Water weaknesses are unresolved: Garchomp (Mega) takes 4× from Ice, no member resists Flying and 2 of the six are weak to Water.

The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.

Team by QueenMheeVGC, who took it to Thailand PBL 2027 (12th).

The six Pokémon

Garchomp (Mega)

DragonGround
Item
Garchompite
Ability
Rough Skin
Nature
Jolly
Points
—
  • Stomping Tantrum
  • Scale Shot
  • Rock Slide
  • Protect

Hippowdon

Ground
Item
Leftovers
Ability
Sand Stream
Nature
Sassy
Points
—
  • High Horsepower
  • Yawn
  • Protect
  • Stone Edge

Incineroar

FireDark
Item
Sitrus Berry
Ability
Intimidate
Nature
Adamant
Points
—
  • Flare Blitz
  • Throat Chop
  • Fake Out
  • Parting Shot

Rillaboom

Grass
Item
Miracle Seed
Ability
Grassy Surge
Nature
Adamant
Points
—
  • Grassy Glide
  • Wood Hammer
  • U-turn
  • Fake Out

Gengar (Mega)

GhostPoison
Item
Gengarite
Ability
Cursed Body
Nature
Timid
Points
—
  • Shadow Ball
  • Sludge Bomb
  • Substitute
  • Protect

Annihilape

FightingGhost
Item
Choice Scarf
Ability
Defiant
Nature
Jolly
Points
—
  • Close Combat
  • Shadow Claw
  • U-turn
  • Coaching

How much each type hits

What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.

TypeGarchomp (Mega)HippowdonIncineroarRillaboomGengar (Mega)AnnihilapeWeakResistNet
Normal1×1×1×1×0×0×02+2
Fire0.5×1×0.5×2×1×1×12+1
Water1×2×2×0.5×1×1×21-1
Grass1×2×0.5×0.5×0.5×1×13+2
Electric0×0×1×0.5×1×1×03+3
Ice4×2×0.5×2×1×1×31-2
Fighting1×1×2×1×0×0×12+1
Poison0.5×0.5×1×2×0.25×0.5×14+3
Ground1×1×2×0.5×2×1×21-1
Flying1×1×1×2×1×2×20-2
Psychic1×1×0×1×2×2×21-1
Bug1×1×1×2×0.5×0.25×12+1
Rock0.5×0.5×2×1×1×0.5×13+2
Ghost1×1×0.5×1×2×2×21-1
Dragon2×1×1×1×1×1×10-1
Dark1×1×0.5×1×2×1×110
Steel1×1×0.5×1×1×1×01+1
Fairy2×1×1×1×0.5×2×21-1

Speed order

Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.

  1. #1Gengar (Mega)165
  2. #2Garchomp (Mega)123
  3. #3Annihilape121
  4. #4Rillaboom105
  5. #5Incineroar80
  6. #6Hippowdon60

The team in Showdown format

Garchomp @ Garchompite  
Ability: Rough Skin  
EVs: 2 HP / 32 Atk / 32 Spe  
Jolly Nature  
- Stomping Tantrum  
- Scale Shot  
- Rock Slide  
- Protect  

Hippowdon @ Leftovers  
Ability: Sand Stream  
EVs: 32 HP / 13 Def / 21 SpD  
Sassy Nature  
- High Horsepower  
- Yawn  
- Protect  
- Stone Edge  

Incineroar @ Sitrus Berry  
Ability: Intimidate  
EVs: 8 HP / 32 Atk / 26 Spe  
Adamant Nature  
- Flare Blitz  
- Throat Chop  
- Fake Out  
- Parting Shot  

Rillaboom @ Miracle Seed  
Ability: Grassy Surge  
EVs: 10 HP / 32 Atk / 21 Def / 2 SpD / 1 Spe  
Adamant Nature  
- Grassy Glide  
- Wood Hammer  
- U-turn  
- Fake Out  

Gengar @ Gengarite  
Ability: Cursed Body  
EVs: 2 HP / 32 SpA / 32 Spe  
Timid Nature  
- Shadow Ball  
- Sludge Bomb  
- Substitute  
- Protect  

Annihilape @ Choice Scarf  
Ability: Defiant  
EVs: 1 HP / 32 Atk / 1 Def / 32 Spe  
Jolly Nature  
- Close Combat  
- Shadow Claw  
- U-turn  
- Coaching

We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.

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