Gholdengo
SteelGhost- Item
Life Orb- Ability
- Good as Gold
- Nature
- Modest
- Points
- —
- Shadow Ball
- Make It Rain
- Nasty Plot
- Protect
vedantvgc · VR October Challenge #4 · 5th · 2026-10-25
This team has no rental code: copy it into Showdown with the PokéPaste.
Salamence (Mega) is the team's special attacker: Modest with Hyper Voice and Draco Meteor behind Protect, at 154 Special Attack. It also runs Raichu (Mega Y) as an alternative Mega: only one can Mega Evolve per battle.
Rillaboom's Grassy Terrain is used for reducing Earthquake and Bulldoze damage.
Rillaboom and Raichu (Mega Y) provide Fake Out and Rillaboom hits with priority through Grassy Glide: that is how it gets the free turn without spending a setup move.
Salamence (Mega) sets Tailwind so the team moves first. Raichu (Mega Y) is the fastest at 165 Speed, followed by Salamence (Mega) at 140.
Gholdengo is the Life Orb spread attacker: Make It Rain hits both foes at once. At 104 Speed, it depends on Tailwind being active.
The Ground, Ice and Rock weaknesses are unresolved: Arcanine-Hisui takes 4× from Ground, Salamence (Mega) takes 4× from Ice and 2 of the six are weak to Rock.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by vedantvgc, who took it to VR October Challenge #4 (5th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 0× | 1× | 1× | 0.5× | 1× | 1× | 0 | 2 | +2 |
| Fire | 2× | 2× | 0.5× | 0.25× | 0.5× | 1× | 2 | 3 | +1 |
| Water | 1× | 0.5× | 0.5× | 4× | 0.5× | 1× | 1 | 3 | +2 |
| Grass | 0.5× | 0.5× | 2× | 1× | 0.25× | 1× | 1 | 3 | +2 |
| Electric | 1× | 0.5× | 2× | 1× | 1× | 0.5× | 1 | 2 | +1 |
| Ice | 0.5× | 2× | 0.5× | 0.5× | 4× | 1× | 2 | 3 | +1 |
| Fighting | 0× | 1× | 1× | 2× | 0.5× | 1× | 1 | 2 | +1 |
| Poison | 0× | 2× | 1× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| Ground | 2× | 0.5× | 1× | 4× | 0× | 2× | 3 | 2 | -1 |
| Flying | 0.5× | 2× | 1× | 0.5× | 1× | 0.5× | 1 | 3 | +2 |
| Psychic | 0.5× | 1× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| Bug | 0.25× | 2× | 1× | 0.5× | 0.5× | 1× | 1 | 3 | +2 |
| Rock | 0.5× | 1× | 1× | 2× | 2× | 1× | 2 | 1 | -1 |
| Ghost | 2× | 1× | 1× | 1× | 1× | 1× | 1 | 0 | -1 |
| Dragon | 0.5× | 1× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
| Dark | 2× | 1× | 1× | 1× | 1× | 1× | 1 | 0 | -1 |
| Steel | 0.5× | 1× | 0.5× | 1× | 1× | 0.5× | 0 | 3 | +3 |
| Fairy | 0.5× | 1× | 1× | 0.5× | 2× | 1× | 1 | 2 | +1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Gholdengo @ Life Orb Ability: Good as Gold EVs: 5 HP / 27 Def / 32 SpA / 2 Spe Modest Nature - Shadow Ball - Make It Rain - Nasty Plot - Protect Rillaboom @ Miracle Seed Ability: Grassy Surge EVs: 10 HP / 32 Atk / 21 Def / 2 SpD / 1 Spe Adamant Nature - Fake Out - Grassy Glide - Wood Hammer - U-turn Milotic @ Leftovers Ability: Competitive EVs: 32 HP / 20 Def / 14 SpD Calm Nature - Coil - Muddy Water - Hypnosis - Protect Arcanine-Hisui @ Focus Sash Ability: Rock Head EVs: 32 Atk / 2 SpD / 32 Spe Jolly Nature - Extreme Speed - Head Smash - Flare Blitz - Protect Salamence @ Salamencite Ability: Intimidate EVs: 1 HP / 32 SpA / 32 SpD / 1 Spe Modest Nature - Hyper Voice - Draco Meteor - Tailwind - Protect Raichu @ Raichunite Y Ability: Lightning Rod EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Fake Out - Zap Cannon - Focus Blast - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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