M-C12/09/26 – 10/10/26All teams
Official data, up to date

The team that's winning in Pokémon Champions VGC.

VGC data from official online tournaments: what gets played, what wins and with which sets in the current Pokémon Champions regulation.

176 Tournaments
11,819 Teams
68,110 Games
323 Different Pokémon

Why pick us?

REASON 01

Data from real tournaments

Every figure comes from teams and games played in real online tournaments, not from simulations or opinions. When a figure is calculated we tell you how, and when it's an estimate we say so.

REASON 02

You set the filter

Regulation, dates, tournament size, Bo3 only or only the teams that went deep: you choose which tournaments count and every table and chart is recalculated with them. The meta you look at is the one you care about.

REASON 03

Easy for everyone

Something you don't quite get? Every stat comes with a line explaining it, so you don't need to be good with numbers to read the tables.

REASON 04

No messy data

Teams are cleaned up before anything is counted: Megas go with their base form, names and items are unified, and unfinished or very small tournaments are left out. And when the sample is short, the win rate is adjusted by adding 20 games at 50%, so four wins don't look like the best Pokémon in the format.

What each number means

Each concept with an example from the data you're looking at right now. The same explanations show up when you hover over the columns of any table.

01

Usage %

Out of every 100 teams in the tournament, how many include this Pokémon.

From your dataRillaboom is on 53.1% of teams.
02

Teams

How many different teams brought it.

From your data6,270 different teams have brought Rillaboom.
03

Games

How many rounds those teams played in total. The more, the more reliable the figure.

From your dataThose teams played 36,116 rounds in total.
04

WR (win rate)

Out of every 100 games, how many it wins.

From your dataRillaboom wins 49.9% of its rounds.
05

Adjusted WR

The win rate corrected so a team with 4 games doesn't look better than one with 400. We add 20 imaginary games at 50% before calculating.

From your dataRillaboom's ends up at 49.9% after the adjustment, over 36,116 games.
06

Top 8 index

Compares how much it's used among the best with how much it's used overall. Above 1, it performs better than its popularity would suggest.

From your dataHoundstone has an index of 2.61: it shows up in Top 8 far more than its overall usage would suggest.
07

Top 8 usage %

Same as Usage %, but counting only the teams that made Top 8.

From your dataHoundstone is on 0.3% of the teams that made Top 8.
08

Core

A group of 2, 3 or 4 Pokémon that show up together on many teams.

From your dataThe most common pair is Incineroar + Rillaboom, on 24.0% of teams.
09

Affinity

Whether two Pokémon are paired more than chance would explain. Above 1, they seek each other out.

From your dataRaichu (Mega Y) is paired with Rillaboom 1.65× more than chance would explain.
10

Matchup

How much your win rate goes up or down when the opponent brings a given Pokémon.

From your dataWith Rillaboom, when the opponent brings Pyroar (Mega) you win 8.6 pp less than usual.
11

Estimated EVs

Real EVs aren't public. We suggest the most typical spread based on the nature, which we do know, and the Pokémon's stats. It's an estimate, and we always say so.

From your dataWe know 88.4% of Rillaboom run a Adamant nature; we estimate the exact EV spread from there.

Who's behind it

Me, @9shinny, a Pokémon VGC content creator who loves stats. infovgc started as the tool I use to build my own teams for my tournaments, and it's open for you to use the same way. About infovgc

Updated three times a day

New tournaments are added three times a day, so what you see is this week's meta.

EVs are an estimate

Tournaments don't publish each player's EVs. The PokéPastes use the most common spread for that nature and those stats, but it may not be the one that team ran.

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