The meta is the set of Pokémon and strategies played the most at any given time. Reading it well tells you what to prepare for and which options are underrated. These are the numbers that describe it.


Usage is the percentage of teams that bring a Pokémon. If it is on 40% of teams, you will see it in almost half of your games. It is the first number to look at when preparing a team.

The plain win rate is misleading with few games: a Pokémon with three wins in a row would show 100%. That is why infovgc adds 20 games at 50% before calculating it. With many games it barely changes; with few, it pulls the number towards 50% until there is enough data.



It divides Top 8 usage by overall usage. Above 1, that Pokémon reaches the top spots more often than it is played; below 1, it is played a lot but reaches them less.

The meta moves every week. In Trends you compare recent usage with the previous period to see what is coming in before everyone plays it, and the weekly report sums it up every Monday.

Look at the five most used and prepare answers for them; look for the ones with a good win rate and low usage as possible surprise picks, and check how your team does against the most played ones.



Several times a day with new online tournaments, and with official ones when their team lists are published.
From the public team lists of online tournaments on Limitless and of official in-person tournaments. Each Pokémon counts once per team.
Not always. Being played a lot means it is popular; the adjusted win rate and the Top 8 index tell you whether it also wins.

01 · 6 min readFrom your first team to your first tournament in eight steps.
Read the guide
02 · 5 min readDoubles, level 50, stat points and best-of-three games.
Read the guide
03 · 6 min readFrom a two-Pokémon core to the sixth slot, with data.
Read the guideEvery infovgc tool is free and built on the public team lists of Pokémon Champions tournaments.

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