Floette-Eternal (Mega)
Fairy- Item
- Floettite
- Ability
- Flower Veil
- Nature
- Modest
- Points
- —
- Dazzling Gleam
- Draining Kiss
- Calm Mind
- Protect
Giuseppe Musicco · Nice Regional 2027 · 8th · 2026-10-18
This team has no rental code: copy it into Showdown with the PokéPaste.
Floette-Eternal (Mega) is the team's special attacker: Modest with Calm Mind, Dazzling Gleam and Draining Kiss behind Protect, at 192 Special Attack. It needs one free turn to set up, and the rest of the team is built to provide it. It also runs Dragonite (Mega) as an alternative Mega: only one can Mega Evolve per battle.
Rillaboom's Grassy Terrain is used for reducing Earthquake and Bulldoze damage.
Incineroar works as a pivot next to Floette-Eternal (Mega): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.
Rillaboom and Incineroar provide Fake Out and Rillaboom hits with priority through Grassy Glide: that is how it gets the free turn without spending a setup move.
Dragonite (Mega) sets Tailwind so the team moves first. Sneasler is the fastest at 140 Speed, followed by Floette-Eternal (Mega) at 122.
Dragonite (Mega) is the spread attacker: Heat Wave hits both foes at once.
The Ice, Ground and Flying weaknesses are unresolved: Dragonite (Mega) takes 4× from Ice, 3 of the six are weak to Ground and 2 of the six are weak to Flying.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Giuseppe Musicco, who took it to Nice Regional 2027 (8th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 0× | 1× | 0 | 1 | +1 |
| Fire | 1× | 2× | 0.5× | 0.5× | 2× | 1× | 2 | 2 | 0 |
| Water | 1× | 0.5× | 2× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| Grass | 1× | 0.5× | 0.5× | 0.25× | 0.5× | 0.5× | 0 | 5 | +5 |
| Electric | 1× | 0.5× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| Ice | 1× | 2× | 0.5× | 4× | 0.5× | 1× | 2 | 2 | 0 |
| Fighting | 0.5× | 1× | 2× | 0.5× | 0× | 0.5× | 1 | 4 | +3 |
| Poison | 2× | 2× | 1× | 1× | 0× | 0.5× | 2 | 2 | 0 |
| Ground | 1× | 0.5× | 2× | 0× | 2× | 2× | 3 | 2 | -1 |
| Flying | 1× | 2× | 1× | 1× | 0.5× | 2× | 2 | 1 | -1 |
| Psychic | 1× | 1× | 0× | 1× | 0.5× | 4× | 1 | 2 | +1 |
| Bug | 0.5× | 2× | 1× | 0.5× | 0.25× | 0.5× | 1 | 4 | +3 |
| Rock | 1× | 1× | 2× | 2× | 0.5× | 0.5× | 2 | 2 | 0 |
| Ghost | 1× | 1× | 0.5× | 1× | 2× | 1× | 1 | 1 | 0 |
| Dragon | 0× | 1× | 1× | 2× | 0.5× | 1× | 1 | 2 | +1 |
| Dark | 0.5× | 1× | 0.5× | 1× | 2× | 0.5× | 1 | 3 | +2 |
| Steel | 2× | 1× | 0.5× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| Fairy | 1× | 1× | 1× | 2× | 0.5× | 1× | 1 | 1 | 0 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Floette-Eternal @ Floettite Ability: Flower Veil EVs: 21 HP / 13 Def / 32 SpA Modest Nature - Dazzling Gleam - Draining Kiss - Calm Mind - Protect Rillaboom @ Miracle Seed Ability: Grassy Surge EVs: 10 HP / 32 Atk / 21 Def / 2 SpD / 1 Spe Adamant Nature - Wood Hammer - Grassy Glide - High Horsepower - Fake Out Incineroar @ Sitrus Berry Ability: Intimidate EVs: 32 HP / 22 Def / 12 SpD Impish Nature - Flare Blitz - Darkest Lariat - Parting Shot - Fake Out Dragonite @ Dragoninite Ability: Inner Focus EVs: 8 HP / 5 Def / 32 SpA / 21 Spe Modest Nature - Dragon Pulse - Heat Wave - Tailwind - Protect Gholdengo @ Life Orb Ability: Good as Gold EVs: 5 HP / 27 Def / 32 SpA / 2 Spe Modest Nature - Make It Rain - Shadow Ball - Nasty Plot - Protect Sneasler @ White Herb Ability: Unburden EVs: 12 HP / 32 Atk / 19 Def / 3 SpD Adamant Nature - Dire Claw - Close Combat - Rock Tomb - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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