Incineroar
FireDark- Item
Chople Berry- Ability
- Intimidate
- Nature
- Careful
- Points
- —
- Fake Out
- Flare Blitz
- Parting Shot
- Throat Chop
TarlaoGiulio · VR October Challenge #4 · 9th · 2026-10-25
This team has no rental code: copy it into Showdown with the PokéPaste.
Raichu (Mega Y) is the team's special attacker: Timid with Zap Cannon and Focus Blast behind Protect, at 180 Special Attack. It also runs Garchomp (Mega Z) as an alternative Mega: only one can Mega Evolve per battle.
Rillaboom's Grassy Terrain is used for reducing Earthquake and Bulldoze damage and activating Volcarona's Grassy Seed for +1 Defense.
Incineroar works as a pivot next to Raichu (Mega Y): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.
Incineroar, Rillaboom and Raichu (Mega Y) provide Fake Out and Rillaboom hits with priority through Grassy Glide: that is how it gets the free turn without spending a setup move.
Garchomp (Mega Z) is the fastest at 171 Speed, followed by Raichu (Mega Y) at 165. It runs no speed control: it relies on hitting hard before the opponent moves.
Primarina is the spread attacker: Hyper Voice hits both foes at once. Liquid Voice turns Hyper Voice into a Water-type attack.
The Rock, Poison and Ground weaknesses are unresolved: Volcarona takes 4× from Rock, no member resists Poison and 2 of the six are weak to Ground.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by TarlaoGiulio, who took it to VR October Challenge #4 (9th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| Fire | 0.5× | 0.5× | 2× | 1× | 1× | 0.5× | 1 | 3 | +2 |
| Water | 2× | 0.5× | 0.5× | 1× | 2× | 0.5× | 2 | 3 | +1 |
| Grass | 0.5× | 2× | 0.5× | 1× | 0.25× | 0.5× | 1 | 4 | +3 |
| Electric | 1× | 2× | 0.5× | 0.5× | 1× | 0.5× | 1 | 3 | +2 |
| Ice | 0.5× | 0.5× | 2× | 1× | 0.5× | 2× | 2 | 3 | +1 |
| Fighting | 2× | 0.5× | 1× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| Poison | 1× | 2× | 2× | 1× | 1× | 1× | 2 | 0 | -2 |
| Ground | 2× | 1× | 0.5× | 2× | 1× | 1× | 2 | 1 | -1 |
| Flying | 1× | 1× | 2× | 0.5× | 2× | 1× | 2 | 1 | -1 |
| Psychic | 0× | 1× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| Bug | 1× | 0.5× | 2× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| Rock | 2× | 1× | 1× | 1× | 4× | 1× | 2 | 0 | -2 |
| Ghost | 0.5× | 1× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| Dragon | 1× | 0× | 1× | 1× | 1× | 2× | 1 | 1 | 0 |
| Dark | 0.5× | 0.5× | 1× | 1× | 1× | 1× | 0 | 2 | +2 |
| Steel | 0.5× | 1× | 1× | 0.5× | 0.5× | 1× | 0 | 3 | +3 |
| Fairy | 1× | 1× | 1× | 1× | 0.5× | 2× | 1 | 1 | 0 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Incineroar @ Chople Berry Ability: Intimidate EVs: 32 HP / 2 Def / 32 SpD Careful Nature - Fake Out - Flare Blitz - Parting Shot - Throat Chop Primarina @ Leftovers Ability: Liquid Voice EVs: 8 HP / 32 SpA / 26 Spe Modest Nature - Hyper Voice - Moonblast - Calm Mind - Protect Rillaboom @ Miracle Seed Ability: Grassy Surge EVs: 10 HP / 32 Atk / 21 Def / 2 SpD / 1 Spe Adamant Nature - Fake Out - Wood Hammer - Grassy Glide - U-turn Raichu @ Raichunite Y Ability: Lightning Rod EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Fake Out - Zap Cannon - Focus Blast - Protect Volcarona @ Grassy Seed Ability: Flame Body EVs: 29 HP / 3 Def / 32 SpA / 1 SpD / 1 Spe Modest Nature - Heat Wave - Giga Drain - Quiver Dance - Protect Garchomp @ Garchompite Z Ability: Rough Skin EVs: 8 HP / 26 Def / 32 SpA Modest Nature - Draco Meteor - Earth Power - Power Gem - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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