Incineroar
FireDark- Item
Leftovers- Ability
- Intimidate
- Nature
- Relaxed
- Points
- —
- Fake Out
- Snarl
- Flare Blitz
- Parting Shot
Vanz_Ssb · Puebla Regional 2027 · 8th · 2026-10-25
This team has no rental code: copy it into Showdown with the PokéPaste.
Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Ancient Power and Weather Ball behind Protect, at 196 Special Attack. It also runs Garchomp (Mega Z) as an alternative Mega: only one can Mega Evolve per battle.
Charizard (Mega Y) sets sun when it Mega Evolves and Incineroar and Venusaur take advantage of it.
Incineroar works as a pivot next to Charizard (Mega Y): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.
Incineroar provides Fake Out: that is how it gets the free turn without spending a setup move.
Farigiraf carries Trick Room as the plan against fast opponents. Garchomp (Mega Z) is the fastest at 171 Speed, followed by Charizard (Mega Y) at 120.
Incineroar is the spread attacker: Snarl hits both foes at once.
The Rock, Ice and Water weaknesses are unresolved: Charizard (Mega Y) takes 4× from Rock, 2 of the six are weak to Ice and 2 of the six are weak to Water.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Vanz_Ssb, who took it to Puebla Regional 2027 (8th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| Fire | 0.5× | 2× | 0.5× | 0.5× | 1× | 1× | 1 | 3 | +2 |
| Water | 2× | 0.5× | 2× | 0.5× | 1× | 1× | 2 | 2 | 0 |
| Grass | 0.5× | 0.25× | 0.25× | 0.5× | 1× | 1× | 0 | 4 | +4 |
| Electric | 1× | 0.5× | 2× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| Ice | 0.5× | 2× | 1× | 2× | 1× | 1× | 2 | 1 | -1 |
| Fighting | 2× | 0.5× | 0.5× | 1× | 0.5× | 1× | 1 | 3 | +2 |
| Poison | 1× | 1× | 1× | 1× | 2× | 1× | 1 | 0 | -1 |
| Ground | 2× | 1× | 0× | 1× | 1× | 1× | 1 | 1 | 0 |
| Flying | 1× | 2× | 1× | 1× | 1× | 1× | 1 | 0 | -1 |
| Psychic | 0× | 2× | 1× | 1× | 1× | 0.5× | 1 | 2 | +1 |
| Bug | 1× | 2× | 0.25× | 1× | 0.5× | 2× | 2 | 2 | 0 |
| Rock | 2× | 1× | 4× | 1× | 1× | 1× | 2 | 0 | -2 |
| Ghost | 0.5× | 1× | 1× | 1× | 1× | 0× | 0 | 2 | +2 |
| Dragon | 1× | 1× | 1× | 2× | 0× | 1× | 1 | 1 | 0 |
| Dark | 0.5× | 1× | 1× | 1× | 0.5× | 2× | 1 | 2 | +1 |
| Steel | 0.5× | 1× | 0.5× | 1× | 2× | 1× | 1 | 2 | +1 |
| Fairy | 1× | 0.5× | 0.5× | 2× | 1× | 1× | 1 | 2 | +1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Incineroar @ Leftovers Ability: Intimidate EVs: 32 HP / 22 Def / 12 SpD Relaxed Nature - Fake Out - Snarl - Flare Blitz - Parting Shot Venusaur @ Focus Sash Ability: Chlorophyll EVs: 31 HP / 3 Def / 32 SpA Modest Nature - Earth Power - Sludge Bomb - Sleep Powder - Protect Charizard @ Charizardite Y Ability: Blaze EVs: 8 HP / 5 Def / 32 SpA / 21 Spe Modest Nature - Heat Wave - Ancient Power - Weather Ball - Protect Garchomp @ Garchompite Z Ability: Rough Skin EVs: 8 HP / 26 Def / 32 SpA Modest Nature - Power Gem - Draco Meteor - Earth Power - Protect Sylveon @ Fairy Feather Ability: Pixilate EVs: 4 HP / 30 Def / 32 SpA Modest Nature - Detect - Hyper Voice - Yawn - Quick Attack Farigiraf @ Sitrus Berry Ability: Armor Tail EVs: 4 HP / 30 Def / 32 SpA Modest Nature - Psychic - Protect - Trick Room - Thunderbolt
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
The weekly VGC meta report, free and nothing else. Unsubscribe in one click.