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Vanz_Ssb's Puebla Regional 2027 Top 8 Team

Vanz_Ssb · Puebla Regional 2027 · 8th · 2026-10-25

All teams

IncineroarVenusaurCharizard (Mega Y)Garchomp (Mega Z)SylveonFarigiraf
Rental code

This team has no rental code: copy it into Showdown with the PokéPaste.

How the team plays

Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Ancient Power and Weather Ball behind Protect, at 196 Special Attack. It also runs Garchomp (Mega Z) as an alternative Mega: only one can Mega Evolve per battle.

Charizard (Mega Y) sets sun when it Mega Evolves and Incineroar and Venusaur take advantage of it.

Incineroar works as a pivot next to Charizard (Mega Y): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.

Incineroar provides Fake Out: that is how it gets the free turn without spending a setup move.

Farigiraf carries Trick Room as the plan against fast opponents. Garchomp (Mega Z) is the fastest at 171 Speed, followed by Charizard (Mega Y) at 120.

Incineroar is the spread attacker: Snarl hits both foes at once.

The Rock, Ice and Water weaknesses are unresolved: Charizard (Mega Y) takes 4× from Rock, 2 of the six are weak to Ice and 2 of the six are weak to Water.

The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.

Team by Vanz_Ssb, who took it to Puebla Regional 2027 (8th).

The six Pokémon

Incineroar

FireDark
Item
Leftovers
Ability
Intimidate
Nature
Relaxed
Points
—
  • Fake Out
  • Snarl
  • Flare Blitz
  • Parting Shot

Venusaur

GrassPoison
Item
Focus Sash
Ability
Chlorophyll
Nature
Modest
Points
—
  • Earth Power
  • Sludge Bomb
  • Sleep Powder
  • Protect

Charizard (Mega Y)

FireFlying
Item
Charizardite Y
Ability
Blaze
Nature
Modest
Points
—
  • Heat Wave
  • Ancient Power
  • Weather Ball
  • Protect

Garchomp (Mega Z)

Dragon
Item
Garchompite Z
Ability
Rough Skin
Nature
Modest
Points
—
  • Power Gem
  • Draco Meteor
  • Earth Power
  • Protect

Sylveon

Fairy
Item
Fairy Feather
Ability
Pixilate
Nature
Modest
Points
—
  • Detect
  • Hyper Voice
  • Yawn
  • Quick Attack

Farigiraf

NormalPsychic
Item
Sitrus Berry
Ability
Armor Tail
Nature
Modest
Points
—
  • Psychic
  • Protect
  • Trick Room
  • Thunderbolt

How much each type hits

What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.

TypeIncineroarVenusaurCharizard (Mega Y)Garchomp (Mega Z)SylveonFarigirafWeakResistNet
Normal1×1×1×1×1×1×000
Fire0.5×2×0.5×0.5×1×1×13+2
Water2×0.5×2×0.5×1×1×220
Grass0.5×0.25×0.25×0.5×1×1×04+4
Electric1×0.5×2×0.5×1×1×12+1
Ice0.5×2×1×2×1×1×21-1
Fighting2×0.5×0.5×1×0.5×1×13+2
Poison1×1×1×1×2×1×10-1
Ground2×1×0×1×1×1×110
Flying1×2×1×1×1×1×10-1
Psychic0×2×1×1×1×0.5×12+1
Bug1×2×0.25×1×0.5×2×220
Rock2×1×4×1×1×1×20-2
Ghost0.5×1×1×1×1×0×02+2
Dragon1×1×1×2×0×1×110
Dark0.5×1×1×1×0.5×2×12+1
Steel0.5×1×0.5×1×2×1×12+1
Fairy1×0.5×0.5×2×1×1×12+1

Speed order

Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.

  1. #1Garchomp (Mega Z)171
  2. #2Charizard (Mega Y)120
  3. #3Venusaur100
  4. #4Sylveon80
  5. #5Farigiraf80
  6. #6Incineroar72

The team in Showdown format

Incineroar @ Leftovers
Ability: Intimidate
EVs: 32 HP / 22 Def / 12 SpD  
Relaxed Nature
- Fake Out
- Snarl
- Flare Blitz
- Parting Shot

Venusaur @ Focus Sash
Ability: Chlorophyll
EVs: 31 HP / 3 Def / 32 SpA  
Modest Nature
- Earth Power
- Sludge Bomb
- Sleep Powder
- Protect

Charizard @ Charizardite Y
Ability: Blaze
EVs: 8 HP / 5 Def / 32 SpA / 21 Spe  
Modest Nature
- Heat Wave
- Ancient Power
- Weather Ball
- Protect

Garchomp @ Garchompite Z
Ability: Rough Skin
EVs: 8 HP / 26 Def / 32 SpA  
Modest Nature
- Power Gem
- Draco Meteor
- Earth Power
- Protect

Sylveon @ Fairy Feather
Ability: Pixilate
EVs: 4 HP / 30 Def / 32 SpA  
Modest Nature
- Detect
- Hyper Voice
- Yawn
- Quick Attack

Farigiraf @ Sitrus Berry
Ability: Armor Tail
EVs: 4 HP / 30 Def / 32 SpA  
Modest Nature
- Psychic
- Protect
- Trick Room
- Thunderbolt

We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.

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