Basculegion
WaterGhost- Item
Life Orb- Ability
- Adaptability
- Nature
- Jolly
- Points
- —
- Wave Crash
- Last Respects
- Aqua Jet
- Protect
Dennis Komen · Gdańsk Regional 2027 · 7th · 2026-11-02
This team has no rental code: copy it into Showdown with the PokéPaste.
Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Solar Beam and Weather Ball behind Protect, at 196 Special Attack. It also runs Salamence (Mega) as an alternative Mega: only one can Mega Evolve per battle.
Charizard (Mega Y) sets sun when it Mega Evolves and Salamence (Mega) takes advantage of it.
Whimsicott sets Tailwind so the team moves first. Whimsicott is the fastest at 149 Speed, followed by Salamence (Mega) at 140.
Salamence (Mega) is the spread attacker: Hyper Voice hits both foes at once.
The Ice, Rock and Electric weaknesses are unresolved: Salamence (Mega) takes 4× from Ice, Charizard (Mega Y) takes 4× from Rock and 2 of the six are weak to Electric.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Dennis Komen, who took it to Gdańsk Regional 2027 (7th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 0× | 0.5× | 1× | 1× | 1× | 1× | 0 | 2 | +2 |
| Fire | 0.5× | 2× | 2× | 0.5× | 0.5× | 1× | 2 | 3 | +1 |
| Water | 0.5× | 1× | 0.5× | 2× | 0.5× | 1× | 1 | 3 | +2 |
| Grass | 2× | 0.5× | 0.5× | 0.25× | 0.25× | 0.5× | 1 | 5 | +4 |
| Electric | 2× | 1× | 0.5× | 2× | 1× | 1× | 2 | 1 | -1 |
| Ice | 0.5× | 0.5× | 2× | 1× | 4× | 1× | 2 | 2 | 0 |
| Fighting | 0× | 4× | 0.5× | 0.5× | 0.5× | 0.5× | 1 | 5 | +4 |
| Poison | 0.5× | 0× | 4× | 1× | 1× | 0.5× | 1 | 3 | +2 |
| Ground | 1× | 2× | 0.5× | 0× | 0× | 2× | 2 | 3 | +1 |
| Flying | 1× | 0.5× | 2× | 1× | 1× | 2× | 2 | 1 | -1 |
| Psychic | 1× | 0× | 1× | 1× | 1× | 4× | 1 | 1 | 0 |
| Bug | 0.5× | 1× | 1× | 0.25× | 0.5× | 0.5× | 0 | 4 | +4 |
| Rock | 1× | 0.5× | 1× | 4× | 2× | 0.5× | 2 | 2 | 0 |
| Ghost | 2× | 0.5× | 1× | 1× | 1× | 1× | 1 | 1 | 0 |
| Dragon | 1× | 0.5× | 0× | 1× | 2× | 1× | 1 | 2 | +1 |
| Dark | 2× | 0.5× | 0.5× | 1× | 1× | 0.5× | 1 | 3 | +2 |
| Steel | 0.5× | 0.5× | 2× | 0.5× | 1× | 1× | 1 | 3 | +2 |
| Fairy | 1× | 1× | 1× | 0.5× | 2× | 1× | 1 | 1 | 0 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Basculegion @ Life Orb Ability: Adaptability EVs: 32 Atk / 2 Def / 32 Spe Jolly Nature - Wave Crash - Last Respects - Aqua Jet - Protect Kingambit @ Chople Berry Ability: Defiant EVs: 3 HP / 32 Atk / 31 Spe Adamant Nature - Kowtow Cleave - Iron Head - Sucker Punch - Low Kick Whimsicott @ Focus Sash Ability: Prankster EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Moonblast - Tailwind - Encore - Protect Charizard @ Charizardite Y Ability: Blaze EVs: 18 HP / 1 Def / 32 SpA / 15 SpD Modest Nature - Heat Wave - Solar Beam - Protect - Weather Ball Salamence @ Salamencite Ability: Intimidate EVs: 1 HP / 32 SpA / 32 SpD / 1 Spe Modest Nature - Hyper Voice - Draco Meteor - Flamethrower - Protect Sneasler @ White Herb Ability: Unburden EVs: 12 HP / 32 Atk / 19 Def / 3 SpD Adamant Nature - Close Combat - Gunk Shot - Rock Slide - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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