Salamence (Mega)
DragonFlying- Item
Salamencite- Ability
- Intimidate
- Nature
- Modest
- Points
- 1 HP / 24 SpA / 9 SpD / 32 Spe
- Hyper Voice
- Draco Meteor
- Flamethrower
- Protect
Michael Kelsch · Gdańsk Regional 2027 · 3rd · 2026-11-03
Enter it in Pokémon Champions to play with this rental team.
Salamence (Mega) is the team's special attacker: Modest with Hyper Voice, Draco Meteor and Flamethrower behind Protect, at 180 Special Attack. It also runs Charizard (Mega Y) as an alternative Mega: only one can Mega Evolve per battle.
Charizard (Mega Y) sets sun when it Mega Evolves and Salamence (Mega) takes advantage of it.
Whimsicott sets Tailwind so the team moves first. Whimsicott is the fastest at 184 Speed, followed by Salamence (Mega) at 172.
Sneasler is the spread attacker: Rock Slide hits both foes at once.
The Ice, Rock and Electric weaknesses are unresolved: Salamence (Mega) takes 4× from Ice, Charizard (Mega Y) takes 4× from Rock and 2 of the six are weak to Electric.
The spreads are hand-tuned: Salamence (Mega), for example, runs 1 HP / 24 SpA / 9 SpD / 32 Spe.
Team by Michael Kelsch, who took it to Gdańsk Regional 2027 (3rd).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 0.5× | 0× | 1× | 1× | 0 | 2 | +2 |
| Fire | 0.5× | 1× | 2× | 0.5× | 2× | 0.5× | 2 | 3 | +1 |
| Water | 0.5× | 1× | 1× | 0.5× | 0.5× | 2× | 1 | 3 | +2 |
| Grass | 0.25× | 0.5× | 0.5× | 2× | 0.5× | 0.25× | 1 | 5 | +4 |
| Electric | 1× | 1× | 1× | 2× | 0.5× | 2× | 2 | 1 | -1 |
| Ice | 4× | 1× | 0.5× | 0.5× | 2× | 1× | 2 | 2 | 0 |
| Fighting | 0.5× | 0.5× | 4× | 0× | 0.5× | 0.5× | 1 | 5 | +4 |
| Poison | 1× | 0.5× | 0× | 0.5× | 4× | 1× | 1 | 3 | +2 |
| Ground | 0× | 2× | 2× | 1× | 0.5× | 0× | 2 | 3 | +1 |
| Flying | 1× | 2× | 0.5× | 1× | 2× | 1× | 2 | 1 | -1 |
| Psychic | 1× | 4× | 0× | 1× | 1× | 1× | 1 | 1 | 0 |
| Bug | 0.5× | 0.5× | 1× | 0.5× | 1× | 0.25× | 0 | 4 | +4 |
| Rock | 2× | 0.5× | 0.5× | 1× | 1× | 4× | 2 | 2 | 0 |
| Ghost | 1× | 1× | 0.5× | 2× | 1× | 1× | 1 | 1 | 0 |
| Dragon | 2× | 1× | 0.5× | 1× | 0× | 1× | 1 | 2 | +1 |
| Dark | 1× | 0.5× | 0.5× | 2× | 0.5× | 1× | 1 | 3 | +2 |
| Steel | 1× | 1× | 0.5× | 0.5× | 2× | 0.5× | 1 | 3 | +2 |
| Fairy | 2× | 1× | 1× | 1× | 1× | 0.5× | 1 | 1 | 0 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Salamence @ Salamencite Ability: Intimidate Level: 50 EVs: 1 HP / 24 SpA / 9 SpD / 32 Spe Modest Nature - Hyper Voice - Draco Meteor - Flamethrower - Protect Sneasler @ White Herb Ability: Unburden Level: 50 EVs: 32 HP / 2 Atk / 6 Def / 4 SpD / 22 Spe Adamant Nature - Close Combat - Gunk Shot - Rock Slide - Protect Kingambit @ Chople Berry Ability: Defiant Level: 50 EVs: 32 HP / 20 Atk / 11 Def / 2 SpD / 1 Spe Adamant Nature - Kowtow Cleave - Iron Head - Sucker Punch - Low Kick Basculegion (M) @ Life Orb Ability: Adaptability Level: 50 EVs: 1 HP / 20 Atk / 13 Def / 32 Spe Jolly Nature - Wave Crash - Last Respects - Aqua Jet - Protect Whimsicott @ Focus Sash Ability: Prankster Level: 50 EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Moonblast - Tailwind - Encore - Protect Charizard @ Charizardite Y Ability: Blaze Level: 50 EVs: 30 HP / 31 Def / 1 SpA / 4 Spe Modest Nature - Heat Wave - Weather Ball - Solar Beam - Protect
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