Whimsicott
GrassFairy- Item
Focus Sash- Ability
- Prankster
- Nature
- Timid
- Points
- —
- Tailwind
- Moonblast
- Encore
- Sunny Day
Nicolò Lazzerini Denchi · Nice Regional 2027 · 10th · 2026-10-18
This team has no rental code: copy it into Showdown with the PokéPaste.
Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Solar Beam and Weather Ball behind Protect, at 196 Special Attack.
Whimsicott sets sun and Venusaur, Incineroar and Charizard (Mega Y) take advantage of it.
Incineroar works as a pivot next to Charizard (Mega Y): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.
Incineroar provides Fake Out: that is how it gets the free turn without spending a setup move.
Whimsicott sets Tailwind so the team moves first. Whimsicott is the fastest at 149 Speed, followed by Garchomp at 134.
Garchomp is the Life Orb spread attacker: Rock Slide hits both foes at once.
The Ice, Rock and Flying weaknesses are unresolved: Garchomp takes 4× from Ice, Charizard (Mega Y) takes 4× from Rock and no member resists Flying.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Nicolò Lazzerini Denchi, who took it to Nice Regional 2027 (10th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 1× | 1× | 0 | 0 | 0 |
| Fire | 2× | 2× | 0.5× | 0.5× | 0.5× | 0.5× | 2 | 4 | +2 |
| Water | 0.5× | 0.5× | 2× | 2× | 1× | 0.5× | 2 | 3 | +1 |
| Grass | 0.5× | 0.25× | 0.5× | 0.25× | 1× | 2× | 1 | 4 | +3 |
| Electric | 0.5× | 0.5× | 1× | 2× | 0× | 2× | 2 | 3 | +1 |
| Ice | 2× | 2× | 0.5× | 1× | 4× | 0.5× | 3 | 2 | -1 |
| Fighting | 0.5× | 0.5× | 2× | 0.5× | 1× | 1× | 1 | 3 | +2 |
| Poison | 4× | 1× | 1× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| Ground | 0.5× | 1× | 2× | 0× | 1× | 1× | 1 | 2 | +1 |
| Flying | 2× | 2× | 1× | 1× | 1× | 1× | 2 | 0 | -2 |
| Psychic | 1× | 2× | 0× | 1× | 1× | 1× | 1 | 1 | 0 |
| Bug | 1× | 2× | 1× | 0.25× | 1× | 1× | 1 | 1 | 0 |
| Rock | 1× | 1× | 2× | 4× | 0.5× | 1× | 2 | 1 | -1 |
| Ghost | 1× | 1× | 0.5× | 1× | 1× | 1× | 0 | 1 | +1 |
| Dragon | 0× | 1× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
| Dark | 0.5× | 1× | 0.5× | 1× | 1× | 1× | 0 | 2 | +2 |
| Steel | 2× | 1× | 0.5× | 0.5× | 1× | 0.5× | 1 | 3 | +2 |
| Fairy | 1× | 0.5× | 1× | 0.5× | 2× | 1× | 1 | 2 | +1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Whimsicott @ Focus Sash Ability: Prankster EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Tailwind - Moonblast - Encore - Sunny Day Venusaur @ Wide Lens Ability: Chlorophyll EVs: 15 HP / 32 SpA / 13 SpD / 6 Spe Modest Nature - Protect - Sleep Powder - Sludge Bomb - Leaf Storm Incineroar @ Sitrus Berry Ability: Intimidate EVs: 32 HP / 2 Def / 32 SpD Careful Nature - Fake Out - Flare Blitz - Parting Shot - Darkest Lariat Charizard @ Charizardite Y Ability: Blaze EVs: 18 HP / 1 Def / 32 SpA / 15 SpD Modest Nature - Protect - Heat Wave - Solar Beam - Weather Ball Garchomp @ Life Orb Ability: Rough Skin EVs: 2 HP / 32 Atk / 32 Spe Jolly Nature - Protect - Rock Slide - Dragon Claw - Stomping Tantrum Milotic @ Leftovers Ability: Competitive EVs: 32 HP / 20 Def / 14 SpD Calm Nature - Protect - Coil - Muddy Water - Icy Wind
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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