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Nicolò Lazzerini Denchi's Nice Regional 2027 Top 16 Team

Nicolò Lazzerini Denchi · Nice Regional 2027 · 10th · 2026-10-18

All teams

WhimsicottVenusaurIncineroarCharizard (Mega Y)GarchompMilotic
Rental code

This team has no rental code: copy it into Showdown with the PokéPaste.

How the team plays

Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Solar Beam and Weather Ball behind Protect, at 196 Special Attack.

Whimsicott sets sun and Venusaur, Incineroar and Charizard (Mega Y) take advantage of it.

Incineroar works as a pivot next to Charizard (Mega Y): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.

Incineroar provides Fake Out: that is how it gets the free turn without spending a setup move.

Whimsicott sets Tailwind so the team moves first. Whimsicott is the fastest at 149 Speed, followed by Garchomp at 134.

Garchomp is the Life Orb spread attacker: Rock Slide hits both foes at once.

The Ice, Rock and Flying weaknesses are unresolved: Garchomp takes 4× from Ice, Charizard (Mega Y) takes 4× from Rock and no member resists Flying.

The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.

Team by Nicolò Lazzerini Denchi, who took it to Nice Regional 2027 (10th).

The six Pokémon

Whimsicott

GrassFairy
Item
Focus Sash
Ability
Prankster
Nature
Timid
Points
—
  • Tailwind
  • Moonblast
  • Encore
  • Sunny Day

Venusaur

GrassPoison
Item
Wide Lens
Ability
Chlorophyll
Nature
Modest
Points
—
  • Protect
  • Sleep Powder
  • Sludge Bomb
  • Leaf Storm

Incineroar

FireDark
Item
Sitrus Berry
Ability
Intimidate
Nature
Careful
Points
—
  • Fake Out
  • Flare Blitz
  • Parting Shot
  • Darkest Lariat

Charizard (Mega Y)

FireFlying
Item
Charizardite Y
Ability
Blaze
Nature
Modest
Points
—
  • Protect
  • Heat Wave
  • Solar Beam
  • Weather Ball

Garchomp

DragonGround
Item
Life Orb
Ability
Rough Skin
Nature
Jolly
Points
—
  • Protect
  • Rock Slide
  • Dragon Claw
  • Stomping Tantrum

Milotic

Water
Item
Leftovers
Ability
Competitive
Nature
Calm
Points
—
  • Protect
  • Coil
  • Muddy Water
  • Icy Wind

How much each type hits

What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.

TypeWhimsicottVenusaurIncineroarCharizard (Mega Y)GarchompMiloticWeakResistNet
Normal1×1×1×1×1×1×000
Fire2×2×0.5×0.5×0.5×0.5×24+2
Water0.5×0.5×2×2×1×0.5×23+1
Grass0.5×0.25×0.5×0.25×1×2×14+3
Electric0.5×0.5×1×2×0×2×23+1
Ice2×2×0.5×1×4×0.5×32-1
Fighting0.5×0.5×2×0.5×1×1×13+2
Poison4×1×1×1×0.5×1×110
Ground0.5×1×2×0×1×1×12+1
Flying2×2×1×1×1×1×20-2
Psychic1×2×0×1×1×1×110
Bug1×2×1×0.25×1×1×110
Rock1×1×2×4×0.5×1×21-1
Ghost1×1×0.5×1×1×1×01+1
Dragon0×1×1×1×2×1×110
Dark0.5×1×0.5×1×1×1×02+2
Steel2×1×0.5×0.5×1×0.5×13+2
Fairy1×0.5×1×0.5×2×1×12+1

Speed order

Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.

  1. #1Whimsicott149
  2. #2Garchomp134
  3. #3Charizard (Mega Y)120
  4. #4Milotic101
  5. #5Venusaur100
  6. #6Incineroar80

The team in Showdown format

Whimsicott @ Focus Sash  
Ability: Prankster  
EVs: 2 HP / 32 SpA / 32 Spe  
Timid Nature  
- Tailwind  
- Moonblast  
- Encore  
- Sunny Day  

Venusaur @ Wide Lens  
Ability: Chlorophyll  
EVs: 15 HP / 32 SpA / 13 SpD / 6 Spe  
Modest Nature  
- Protect  
- Sleep Powder  
- Sludge Bomb  
- Leaf Storm  

Incineroar @ Sitrus Berry  
Ability: Intimidate  
EVs: 32 HP / 2 Def / 32 SpD  
Careful Nature  
- Fake Out  
- Flare Blitz  
- Parting Shot  
- Darkest Lariat  

Charizard @ Charizardite Y  
Ability: Blaze  
EVs: 18 HP / 1 Def / 32 SpA / 15 SpD  
Modest Nature  
- Protect  
- Heat Wave  
- Solar Beam  
- Weather Ball  

Garchomp @ Life Orb  
Ability: Rough Skin  
EVs: 2 HP / 32 Atk / 32 Spe  
Jolly Nature  
- Protect  
- Rock Slide  
- Dragon Claw  
- Stomping Tantrum  

Milotic @ Leftovers  
Ability: Competitive  
EVs: 32 HP / 20 Def / 14 SpD  
Calm Nature  
- Protect  
- Coil  
- Muddy Water  
- Icy Wind

We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.

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