Salamence (Mega)
DragonFlying- Item
Salamencite- Ability
- Intimidate
- Nature
- Modest
- Points
- 21 HP / 20 SpA / 2 SpD / 23 Spe
- Hyper Voice
- Draco Meteor
- Tailwind
- Protect
spy_anya11 · TeraSquare Offline Meetup #3 · Champion · 2026-10-24
Enter it in Pokémon Champions to play with this rental team.
Salamence (Mega) is the team's special attacker: Modest with Hyper Voice and Draco Meteor behind Protect, at 176 Special Attack. It also runs Floette-Eternal (Mega) as an alternative Mega: only one can Mega Evolve per battle.
Rillaboom's Grassy Terrain is used for reducing Earthquake and Bulldoze damage.
Incineroar works as a pivot next to Salamence (Mega): Intimidate lowers both foes' Attack; Parting Shot lets it switch out without losing the turn.
Rillaboom, Incineroar and Sneasler provide Fake Out and Rillaboom hits with priority through Grassy Glide: that is how it gets the free turn without spending a setup move.
Salamence (Mega) sets Tailwind so the team moves first. Salamence (Mega) sits at 163 Speed, one point above Sneasler's 162, so no teammate takes the turn from it.
The Ice, Flying and Psychic weaknesses are unresolved: Salamence (Mega) takes 4× from Ice, no member resists Flying and Sneasler takes 4× from Psychic.
The spreads are hand-tuned: Salamence (Mega), for example, runs 21 HP / 20 SpA / 2 SpD / 23 Spe.
Team by spy_anya11, who took it to TeraSquare Offline Meetup #3 (Champion).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 1× | 0× | 0 | 1 | +1 |
| Fire | 0.5× | 1× | 2× | 0.5× | 1× | 0.5× | 1 | 3 | +2 |
| Water | 0.5× | 1× | 0.5× | 2× | 1× | 0.5× | 1 | 3 | +2 |
| Grass | 0.25× | 1× | 0.5× | 0.5× | 0.5× | 2× | 1 | 4 | +3 |
| Electric | 1× | 1× | 0.5× | 1× | 1× | 2× | 1 | 1 | 0 |
| Ice | 4× | 1× | 2× | 0.5× | 1× | 0.5× | 2 | 2 | 0 |
| Fighting | 0.5× | 0.5× | 1× | 2× | 0.5× | 0× | 1 | 4 | +3 |
| Poison | 1× | 2× | 2× | 1× | 0.5× | 0.5× | 2 | 2 | 0 |
| Ground | 0× | 1× | 0.5× | 2× | 2× | 1× | 2 | 2 | 0 |
| Flying | 1× | 1× | 2× | 1× | 2× | 1× | 2 | 0 | -2 |
| Psychic | 1× | 1× | 1× | 0× | 4× | 1× | 1 | 1 | 0 |
| Bug | 0.5× | 0.5× | 2× | 1× | 0.5× | 0.5× | 1 | 4 | +3 |
| Rock | 2× | 1× | 1× | 2× | 0.5× | 1× | 2 | 1 | -1 |
| Ghost | 1× | 1× | 1× | 0.5× | 1× | 2× | 1 | 1 | 0 |
| Dragon | 2× | 0× | 1× | 1× | 1× | 1× | 1 | 1 | 0 |
| Dark | 1× | 0.5× | 1× | 0.5× | 0.5× | 2× | 1 | 3 | +2 |
| Steel | 1× | 2× | 1× | 0.5× | 1× | 0.5× | 1 | 2 | +1 |
| Fairy | 2× | 1× | 1× | 1× | 1× | 1× | 1 | 0 | -1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Salamence @ Salamencite Ability: Intimidate Level: 50 EVs: 21 HP / 20 SpA / 2 SpD / 23 Spe Modest Nature - Hyper Voice - Draco Meteor - Tailwind - Protect Floette-Eternal (F) @ Floettite Ability: Flower Veil Level: 50 EVs: 27 HP / 22 Def / 15 SpA / 2 Spe Modest Nature - Moonblast - Draining Kiss - Calm Mind - Protect Rillaboom @ Life Orb Ability: Grassy Surge Level: 50 EVs: 24 HP / 32 Atk / 1 Def / 1 SpD / 8 Spe Adamant Nature - Wood Hammer - Grassy Glide - High Horsepower - Fake Out Incineroar @ Sitrus Berry Ability: Intimidate Level: 50 EVs: 30 HP / 13 Def / 21 SpD / 2 Spe Careful Nature - Flare Blitz - Helping Hand - Parting Shot - Fake Out Sneasler @ White Herb Ability: Unburden Level: 50 EVs: 28 HP / 14 Atk / 1 Def / 15 SpD / 8 Spe Jolly Nature - Dire Claw - Close Combat - Fake Out - Protect Basculegion (M) @ Focus Sash Ability: Adaptability Level: 50 EVs: 32 Atk / 2 Def / 32 Spe Jolly Nature - Last Respects - Liquidation - Aqua Jet - Protect
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