All articlesMechanics · 6 min read

Mega Evolution in Reg M-C: the turn, Speed and the Mega Stone

Megas are the heart of Reg M-C, and the turn they Mega Evolve has its own rules that decide games: when it happens, at what Speed the Pokémon moves, which ability it uses and what cannot be taken from it. We go through them with the code of the Pokémon Showdown simulator, which reproduces Champions' rules.

By @9shinny ·

Mechanics

When in the turn

The simulator orders each turn in phases. Switches go first, then Mega Evolutions and then moves, by priority and Speed. Last come end-of-turn effects, such as sandstorm damage.

That has two practical consequences. A Pokémon Mega Evolves even if it uses Protect that turn, so Mega plus Protect on turn one gives you the weather and the new stats without risking anything while you see what the opponent does. And Fake Out does not stop Mega Evolution: when it lands, the Pokémon is already a Mega, even if it flinches and does not attack.

If Pokémon on both sides Mega Evolve, they do so in Speed order, and that decides which weather stays when two weather Megas face each other.

Turn phaseWhat happens
1Pokémon switches
2Mega Evolutions, in Speed order
3Moves, by priority and Speed
4End-of-turn effects

The new Speed counts from turn one

In Champions, after each action the simulator recalculates everyone's Speed and reorders the remaining moves. Since Mega Evolution is an action, the Mega attacks that same turn with its new Speed. It was not always like this: in Pokémon X and Y the pre-Mega Speed was used, and in Sun and Moon only the Pokémon's own Speed was recalculated.

For some Megas the change is huge. Mega Garchomp Z goes from 102 to 151 base Speed, and with full Speed investment it rises from 169 to 223 before attacking. The same rule applies to any Speed change in the middle of a turn: if an opponent lowers yours before you move, you already move with the new one.

PokémonBase beforeMega baseMaximum beforeMega maximum
Garchomp (Mega Z)102151169223
Salamence100120167189
Froslass110120178189
Tyranitar6171124135
Charizard (Mega Y)100100167167
Mega Speed stats at level 50 on infovgc: the one that counts from the first turn is the Mega's.
Mega Speed stats at level 50 on infovgc: the one that counts from the first turn is the Mega's. infovgc screenshot from Nov 03, 2026.

The switch-in ability and the Mega ability

A Pokémon enters battle with its regular ability and swaps it for its Mega's on Mega Evolving. If the Mega's ability works on entry, like Drought, Snow Warning or Sand Stream, it activates at that moment. That is why Mega Garchomp Z, with Levitate, is already immune to Ground-type attacks on the turn it Mega Evolves.

The regular ability is not entirely lost: if it works on switch-in, it does so before Mega Evolving. Salamence comes in with Intimidate, lowers the opponents' Attack and then Mega Evolves and gets Aerilate. The opposite happens with Tyranitar: it sets sand on switch-in and, when it Mega Evolves, Sand Stream does not renew it, because setting the same weather again does not extend it.

Example turn 1. Salamence came in with Intimidate and Mega Evolves at the start of the turn, before Incineroar's Fake Out: even if it flinches, it is already a Mega. Garchomp's Earthquake hits both opponents and does not affect Salamence because it is a Flying type.

One per battle and a stone that is never lost

You can bring several Mega Stones on your team, but only one Pokémon Mega Evolves in each battle: as soon as one does, the others lose the option. The Mega lasts the whole battle, even if the Pokémon switches out; if it comes back in, it does so as a Mega and its ability activates again on entry.

The Mega Stone cannot be removed from its Pokémon. Knock Off does not knock it off and, since it cannot remove it, it does not get the 50% power boost it has against a target holding an item either. Trick and Switcheroo fail. So against a Mega, do not count on taking its item.

When to wait before Mega Evolving

It is almost always worth Mega Evolving as soon as the Mega comes in: the new stats, ability and Speed count from that turn. But there are cases where waiting makes sense, and this is our own reading.

If you bring two Megas, Mega Evolving the one that comes in first closes the door on the other; if team preview tells you the right one is in the back, save the Mega for it. And with Salamence, every time it comes in without Mega Evolving it uses Intimidate again: if your plan is to switch it several times to lower the opponents' Attack, the Mega can wait.

Check it with data

Everything the blog talks about can be checked in the infovgc tools, free and up to date.