A damage calc answers the question that decides many games: if I attack, do I knock it out, and if it attacks me, do I survive? This is how to read a calculator and how to use calcs to build your sets.


Put your Pokémon on one side and the opponent on the other. On infovgc each one loads with its most played tournament set, so the calc starts from what you will actually face. Then pick the move and look at the result.

Damage comes out as a range, for example 84% to 100%, because every hit has a random factor. If the maximum reaches 100% there is a chance to KO; if the minimum reaches it too, the KO is guaranteed. Anything in between depends on luck.



In doubles you almost never attack in a vacuum: there is weather, terrain, screens, Helping Hand, Intimidate or an attack that hits both opponents and therefore does less damage. Set in the calculator whatever is in the game or the number will not help you.



If a very common hit knocks you out by a small margin, the infovgc calculator finds how many HP and defence points you need to survive it and tells you what you give up in exchange. That is how winning teams build their spreads.



You do not need to memorise everything. Start with the strongest hits from the five most played Pokémon in the meta against yours: those are the ones you will see in almost every game.

Every attack multiplies its damage by a random number between 0.85 and 1. That is why the same hit does not always do the same.
Knocking out in a single hit (One-Hit KO). A 2HKO takes two hits, and so on.
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02 · 5 min readDoubles, level 50, stat points and best-of-three games.
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03 · 6 min readFrom a two-Pokémon core to the sixth slot, with data.
Read the guideEvery infovgc tool is free and built on the public team lists of Pokémon Champions tournaments.

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