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Fran Martínez's Nice Regional 2027 Top 16 Team

Fran Martínez · Nice Regional 2027 · 11th · 2026-10-18

All teams

Staraptor (Mega)IndeedeeGarchompGlimmoraCharizard (Mega Y)Whimsicott
Rental code

This team has no rental code: copy it into Showdown with the PokéPaste.

How the team plays

Staraptor (Mega) is the team's physical attacker: Jolly with Close Combat and Brave Bird behind Protect, at 160 Attack. It also runs Charizard (Mega Y) as an alternative Mega: only one can Mega Evolve per battle.

Indeedee sets Psychic Terrain on entry.

Charizard (Mega Y) sets sun when it Mega Evolves.

Whimsicott sets Tailwind so the team moves first. Indeedee carries Trick Room as the plan against fast opponents. Whimsicott is the fastest at 149 Speed, followed by Staraptor (Mega) at 143.

Indeedee is the spread attacker: Expanding Force hits both foes at once.

The Ice, Water and Flying weaknesses are unresolved: Garchomp takes 4× from Ice, 2 of the six are weak to Water and 2 of the six are weak to Flying.

The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.

Team by Fran Martínez, who took it to Nice Regional 2027 (11th).

The six Pokémon

Staraptor (Mega)

FightingFlying
Item
Staraptite
Ability
Intimidate
Nature
Jolly
Points
—
  • Protect
  • Close Combat
  • Brave Bird
  • Roost

Indeedee

PsychicNormal
Item
Focus Sash
Ability
Psychic Surge
Nature
Timid
Points
—
  • Protect
  • Expanding Force
  • Imprison
  • Trick Room

Garchomp

DragonGround
Item
Choice Scarf
Ability
Rough Skin
Nature
Adamant
Points
—
  • Stomping Tantrum
  • Rock Slide
  • Dragon Claw
  • Earthquake

Glimmora

RockPoison
Item
Life Orb
Ability
Toxic Debris
Nature
Modest
Points
—
  • Spiky Shield
  • Sludge Bomb
  • Power Gem
  • Earth Power

Charizard (Mega Y)

FireFlying
Item
Charizardite Y
Ability
Blaze
Nature
Modest
Points
—
  • Protect
  • Heat Wave
  • Weather Ball
  • Solar Beam

Whimsicott

GrassFairy
Item
Occa Berry
Ability
Prankster
Nature
Timid
Points
—
  • Encore
  • Moonblast
  • Tailwind
  • Charm

How much each type hits

What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.

TypeStaraptor (Mega)IndeedeeGarchompGlimmoraCharizard (Mega Y)WhimsicottWeakResistNet
Normal1×1×1×0.5×1×1×01+1
Fire1×1×0.5×0.5×0.5×2×13+2
Water1×1×1×2×2×0.5×21-1
Grass0.5×1×1×1×0.25×0.5×03+3
Electric2×1×0×1×2×0.5×220
Ice2×1×4×1×1×2×30-3
Fighting0.5×1×1×1×0.5×0.5×03+3
Poison1×1×0.5×0.25×1×4×12+1
Ground0×1×1×4×0×0.5×13+2
Flying2×1×1×0.5×1×2×21-1
Psychic2×0.5×1×2×1×1×21-1
Bug0.25×2×1×1×0.25×1×12+1
Rock1×1×0.5×1×4×1×110
Ghost1×0×1×1×1×1×01+1
Dragon1×1×2×1×1×0×110
Dark0.5×2×1×1×1×0.5×12+1
Steel1×1×1×2×0.5×2×21-1
Fairy2×1×2×0.5×0.5×1×220

Speed order

Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.

  1. #1Whimsicott149
  2. #2Staraptor (Mega)143
  3. #3Garchomp122
  4. #4Charizard (Mega Y)120
  5. #5Indeedee115
  6. #6Glimmora106

The team in Showdown format

Staraptor @ Staraptite  
Ability: Intimidate  
EVs: 32 Atk / 2 Def / 32 Spe  
Jolly Nature  
- Protect  
- Close Combat  
- Brave Bird  
- Roost  

Indeedee @ Focus Sash  
Ability: Psychic Surge  
EVs: 2 HP / 32 SpA / 32 Spe  
Timid Nature  
- Protect  
- Expanding Force  
- Imprison  
- Trick Room  

Garchomp @ Choice Scarf  
Ability: Rough Skin  
EVs: 2 HP / 32 Atk / 32 SpD  
Adamant Nature  
- Stomping Tantrum  
- Rock Slide  
- Dragon Claw  
- Earthquake  

Glimmora @ Life Orb  
Ability: Toxic Debris  
EVs: 15 HP / 19 Def / 32 SpA  
Modest Nature  
- Spiky Shield  
- Sludge Bomb  
- Power Gem  
- Earth Power  

Charizard @ Charizardite Y  
Ability: Blaze  
EVs: 18 HP / 1 Def / 32 SpA / 15 SpD  
Modest Nature  
- Protect  
- Heat Wave  
- Weather Ball  
- Solar Beam  

Whimsicott @ Occa Berry  
Ability: Prankster  
EVs: 2 HP / 32 SpA / 32 Spe  
Timid Nature  
- Encore  
- Moonblast  
- Tailwind  
- Charm

We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.

Similar teams

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