Charizard (Mega Y)
FireFlying- Item
Charizardite Y- Ability
- Blaze
- Nature
- Modest
- Points
- —
- Heat Wave
- Weather Ball
- Solar Beam
- Protect
Liam Chatterjee · VR October Challenge #4 · 4th · 2026-10-25
This team has no rental code: copy it into Showdown with the PokéPaste.
Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Weather Ball and Solar Beam behind Protect, at 196 Special Attack. It also runs Floette-Eternal (Mega) as an alternative Mega: only one can Mega Evolve per battle.
Indeedee sets Psychic Terrain on entry.
Charizard (Mega Y) sets sun when it Mega Evolves.
Whimsicott sets Tailwind so the team moves first. Indeedee carries Trick Room as the plan against fast opponents. Whimsicott is the fastest at 149 Speed, followed by Garchomp at 122.
Garchomp is the spread attacker: Rock Slide and Earthquake hit both foes at once.
The Ice, Steel and Poison weaknesses are unresolved: Garchomp takes 4× from Ice, 3 of the six are weak to Steel and Whimsicott takes 4× from Poison.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Liam Chatterjee, who took it to VR October Challenge #4 (4th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 0.5× | 1× | 1× | 0 | 1 | +1 |
| Fire | 0.5× | 2× | 0.5× | 0.5× | 1× | 1× | 1 | 3 | +2 |
| Water | 2× | 0.5× | 1× | 2× | 1× | 1× | 2 | 1 | -1 |
| Grass | 0.25× | 0.5× | 1× | 1× | 1× | 1× | 0 | 2 | +2 |
| Electric | 2× | 0.5× | 0× | 1× | 1× | 1× | 1 | 2 | +1 |
| Ice | 1× | 2× | 4× | 1× | 1× | 1× | 2 | 0 | -2 |
| Fighting | 0.5× | 0.5× | 1× | 1× | 0.5× | 1× | 0 | 3 | +3 |
| Poison | 1× | 4× | 0.5× | 0.25× | 2× | 1× | 2 | 2 | 0 |
| Ground | 0× | 0.5× | 1× | 4× | 1× | 1× | 1 | 2 | +1 |
| Flying | 1× | 2× | 1× | 0.5× | 1× | 1× | 1 | 1 | 0 |
| Psychic | 1× | 1× | 1× | 2× | 1× | 0.5× | 1 | 1 | 0 |
| Bug | 0.25× | 1× | 1× | 1× | 0.5× | 2× | 1 | 2 | +1 |
| Rock | 4× | 1× | 0.5× | 1× | 1× | 1× | 1 | 1 | 0 |
| Ghost | 1× | 1× | 1× | 1× | 1× | 0× | 0 | 1 | +1 |
| Dragon | 1× | 0× | 2× | 1× | 0× | 1× | 1 | 2 | +1 |
| Dark | 1× | 0.5× | 1× | 1× | 0.5× | 2× | 1 | 2 | +1 |
| Steel | 0.5× | 2× | 1× | 2× | 2× | 1× | 3 | 1 | -2 |
| Fairy | 0.5× | 1× | 2× | 0.5× | 1× | 1× | 1 | 2 | +1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Charizard @ Charizardite Y Ability: Blaze EVs: 18 HP / 1 Def / 32 SpA / 15 SpD Modest Nature - Heat Wave - Weather Ball - Solar Beam - Protect Whimsicott @ Occa Berry Ability: Prankster EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Moonblast - Encore - Tailwind - Protect Garchomp @ Choice Scarf Ability: Rough Skin EVs: 2 HP / 32 Atk / 32 SpD Adamant Nature - Rock Slide - Earthquake - Dragon Claw - Stomping Tantrum Glimmora @ Life Orb Ability: Toxic Debris EVs: 15 HP / 19 Def / 32 SpA Modest Nature - Power Gem - Sludge Bomb - Earth Power - Spiky Shield Floette-Eternal @ Floettite Ability: Flower Veil EVs: 21 HP / 13 Def / 32 SpA Modest Nature - Moonblast - Dazzling Gleam - Light of Ruin - Protect Indeedee @ Focus Sash Ability: Psychic Surge EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Expanding Force - Hyper Voice - Trick Room - Imprison
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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