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MaineMarshtomp's Puebla Regional 2027 Top 8 Team

MaineMarshtomp · Puebla Regional 2027 · 7th · 2026-10-25

All teams

GrimmsnarlPelipperGarchompVenusaurArchaludonCharizard (Mega Y)
Rental code

This team has no rental code: copy it into Showdown with the PokéPaste.

How the team plays

Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Weather Ball and Hurricane behind Protect, at 196 Special Attack.

Pelipper sets rain and Charizard (Mega Y) takes advantage of it.

Pelipper sets Tailwind so the team moves first. Garchomp sits at 122 Speed, 2 points above Charizard (Mega Y)'s 120, so no teammate takes the turn from it.

Garchomp is the spread attacker: Earthquake and Rock Slide hit both foes at once.

The Ice, Rock and Electric weaknesses are unresolved: Garchomp takes 4× from Ice, Charizard (Mega Y) takes 4× from Rock and Pelipper takes 4× from Electric.

The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.

Team by MaineMarshtomp, who took it to Puebla Regional 2027 (7th).

The six Pokémon

Grimmsnarl

DarkFairy
Item
Light Clay
Ability
Prankster
Nature
Impish
Points
—
  • Light Screen
  • Reflect
  • Parting Shot
  • Spirit Break

Pelipper

WaterFlying
Item
Sitrus Berry
Ability
Drizzle
Nature
Calm
Points
—
  • Weather Ball
  • Hurricane
  • Protect
  • Tailwind

Garchomp

DragonGround
Item
Choice Scarf
Ability
Rough Skin
Nature
Adamant
Points
—
  • Dragon Claw
  • Earthquake
  • Rock Slide
  • Bulldoze

Venusaur

GrassPoison
Item
Focus Sash
Ability
Chlorophyll
Nature
Modest
Points
—
  • Sludge Bomb
  • Sleep Powder
  • Earth Power
  • Protect

Archaludon

SteelDragon
Item
Leftovers
Ability
Stamina
Nature
Modest
Points
—
  • Dragon Pulse
  • Protect
  • Electro Shot
  • Snarl

Charizard (Mega Y)

FireFlying
Item
Charizardite Y
Ability
Blaze
Nature
Modest
Points
—
  • Protect
  • Heat Wave
  • Weather Ball
  • Hurricane

How much each type hits

What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.

TypeGrimmsnarlPelipperGarchompVenusaurArchaludonCharizard (Mega Y)WeakResistNet
Normal1×1×1×1×0.5×1×01+1
Fire1×0.5×0.5×2×1×0.5×13+2
Water1×0.5×1×0.5×0.5×2×13+2
Grass1×1×1×0.25×0.25×0.25×03+3
Electric1×4×0×0.5×0.5×2×23+1
Ice1×1×4×2×1×1×20-2
Fighting1×0.5×1×0.5×2×0.5×13+2
Poison2×1×0.5×1×0×1×12+1
Ground1×0×1×1×2×0×12+1
Flying1×1×1×2×0.5×1×110
Psychic0×1×1×2×0.5×1×12+1
Bug1×0.5×1×2×0.5×0.25×13+2
Rock1×2×0.5×1×0.5×4×220
Ghost0.5×1×1×1×1×1×01+1
Dragon0×1×2×1×1×1×110
Dark0.25×1×1×1×1×1×01+1
Steel2×0.5×1×1×0.5×0.5×13+2
Fairy2×1×2×0.5×1×0.5×220

Speed order

Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.

  1. #1Garchomp122
  2. #2Charizard (Mega Y)120
  3. #3Archaludon105
  4. #4Venusaur100
  5. #5Pelipper85
  6. #6Grimmsnarl80

The team in Showdown format

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 32 HP / 32 Def / 2 SpD  
Impish Nature
- Light Screen
- Reflect
- Parting Shot
- Spirit Break

Pelipper @ Sitrus Berry
Ability: Drizzle
EVs: 32 HP / 22 Def / 12 SpD  
Calm Nature
- Weather Ball
- Hurricane
- Protect
- Tailwind

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 2 HP / 32 Atk / 32 SpD  
Adamant Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Bulldoze

Venusaur @ Focus Sash
Ability: Chlorophyll
EVs: 15 HP / 32 SpA / 13 SpD / 6 Spe  
Modest Nature
- Sludge Bomb
- Sleep Powder
- Earth Power
- Protect

Archaludon @ Leftovers
Ability: Stamina
EVs: 23 HP / 32 SpA / 10 SpD / 1 Spe  
Modest Nature
- Dragon Pulse
- Protect
- Electro Shot
- Snarl

Charizard @ Charizardite Y
Ability: Blaze
EVs: 18 HP / 1 Def / 32 SpA / 15 SpD  
Modest Nature
- Protect
- Heat Wave
- Weather Ball
- Hurricane

We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.

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