Archaludon
SteelDragon- Item
Leftovers- Ability
- Stamina
- Nature
- Modest
- Points
- —
- Electro Shot
- Snarl
- Dragon Pulse
- Protect
sergioaguero · VR October Challenge #3 · 12th · 2026-10-18
This team has no rental code: copy it into Showdown with the PokéPaste.
Charizard (Mega Y) is the team's special attacker: Modest with Heat Wave, Weather Ball and Hurricane behind Protect, at 196 Special Attack.
Pelipper sets rain and Charizard (Mega Y) takes advantage of it.
Pelipper sets Tailwind so the team moves first. Garchomp sits at 122 Speed, 2 points above Charizard (Mega Y)'s 120, so no teammate takes the turn from it.
Archaludon is the spread attacker: Snarl hits both foes at once. At 105 Speed, it depends on Tailwind being active.
The Ice, Rock and Electric weaknesses are unresolved: Garchomp takes 4× from Ice, Charizard (Mega Y) takes 4× from Rock and Pelipper takes 4× from Electric.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by sergioaguero, who took it to VR October Challenge #3 (12th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 0.5× | 1× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| Fire | 1× | 1× | 0.5× | 0.5× | 0.5× | 2× | 1 | 3 | +2 |
| Water | 0.5× | 1× | 0.5× | 1× | 2× | 0.5× | 1 | 3 | +2 |
| Grass | 0.25× | 1× | 1× | 1× | 0.25× | 0.25× | 0 | 3 | +3 |
| Electric | 0.5× | 1× | 4× | 0× | 2× | 0.5× | 2 | 3 | +1 |
| Ice | 1× | 1× | 1× | 4× | 1× | 2× | 2 | 0 | -2 |
| Fighting | 2× | 1× | 0.5× | 1× | 0.5× | 0.5× | 1 | 3 | +2 |
| Poison | 0× | 2× | 1× | 0.5× | 1× | 1× | 1 | 2 | +1 |
| Ground | 2× | 1× | 0× | 1× | 0× | 1× | 1 | 2 | +1 |
| Flying | 0.5× | 1× | 1× | 1× | 1× | 2× | 1 | 1 | 0 |
| Psychic | 0.5× | 0× | 1× | 1× | 1× | 2× | 1 | 2 | +1 |
| Bug | 0.5× | 1× | 0.5× | 1× | 0.25× | 2× | 1 | 3 | +2 |
| Rock | 0.5× | 1× | 2× | 0.5× | 4× | 1× | 2 | 2 | 0 |
| Ghost | 1× | 0.5× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| Dragon | 1× | 0× | 1× | 2× | 1× | 1× | 1 | 1 | 0 |
| Dark | 1× | 0.25× | 1× | 1× | 1× | 1× | 0 | 1 | +1 |
| Steel | 0.5× | 2× | 0.5× | 1× | 0.5× | 1× | 1 | 3 | +2 |
| Fairy | 1× | 2× | 1× | 2× | 0.5× | 0.5× | 2 | 2 | 0 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Archaludon @ Leftovers Ability: Stamina EVs: 23 HP / 32 SpA / 10 SpD / 1 Spe Modest Nature - Electro Shot - Snarl - Dragon Pulse - Protect Grimmsnarl @ Light Clay Ability: Prankster EVs: 32 HP / 32 Def / 2 SpD Impish Nature - Spirit Break - Reflect - Light Screen - Parting Shot Pelipper @ Sitrus Berry Ability: Drizzle EVs: 32 HP / 22 Def / 12 SpD Calm Nature - Weather Ball - Hurricane - Tailwind - Protect Garchomp @ Choice Scarf Ability: Rough Skin EVs: 2 HP / 32 Atk / 32 SpD Adamant Nature - Bulldoze - Earthquake - Rock Slide - Dragon Claw Charizard @ Charizardite Y Ability: Blaze EVs: 18 HP / 1 Def / 32 SpA / 15 SpD Modest Nature - Heat Wave - Weather Ball - Hurricane - Protect Venusaur @ Focus Sash Ability: Chlorophyll EVs: 15 HP / 32 SpA / 13 SpD / 6 Spe Modest Nature - Sludge Bomb - Leaf Storm - Sleep Powder - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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