Charizard (Mega Y)
FireFlying- Item
Charizardite Y- Ability
- Blaze
- Nature
- Timid
- Points
- —
- Heat Wave
- Weather Ball
- Protect
- Hurricane
Patipat Panyaying · Thailand PBL 2027 · 6th · 2026-10-24
This team has no rental code: copy it into Showdown with the PokéPaste.
Charizard (Mega Y) is the team's special attacker: Timid with Heat Wave, Weather Ball and Hurricane behind Protect, at 179 Special Attack.
Charizard (Mega Y) sets sun when it Mega Evolves and Venusaur and Pelipper take advantage of it.
Pelipper sets Tailwind so the team moves first. Charizard (Mega Y) is the fastest at 132 Speed, followed by Garchomp at 122.
Garchomp is the spread attacker: Earthquake and Rock Slide hit both foes at once.
Pelipper carries Wide Guard, the practical answer to Ice: blocking Blizzard is more reliable than surviving it.
Pelipper carries Wide Guard, the practical answer to Rock: blocking Rock Slide is more reliable than surviving it.
Pelipper carries Wide Guard, the practical answer to Electric: blocking Discharge is more reliable than surviving it.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Patipat Panyaying, who took it to Thailand PBL 2027 (6th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 1× | 0.5× | 1× | 0 | 1 | +1 |
| Fire | 0.5× | 0.5× | 2× | 0.5× | 1× | 1× | 1 | 3 | +2 |
| Water | 2× | 1× | 0.5× | 0.5× | 0.5× | 1× | 1 | 3 | +2 |
| Grass | 0.25× | 1× | 0.25× | 1× | 0.25× | 1× | 0 | 3 | +3 |
| Electric | 2× | 0× | 0.5× | 4× | 0.5× | 1× | 2 | 3 | +1 |
| Ice | 1× | 4× | 2× | 1× | 1× | 1× | 2 | 0 | -2 |
| Fighting | 0.5× | 1× | 0.5× | 0.5× | 2× | 1× | 1 | 3 | +2 |
| Poison | 1× | 0.5× | 1× | 1× | 0× | 2× | 1 | 2 | +1 |
| Ground | 0× | 1× | 1× | 0× | 2× | 1× | 1 | 2 | +1 |
| Flying | 1× | 1× | 2× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| Psychic | 1× | 1× | 2× | 1× | 0.5× | 0× | 1 | 2 | +1 |
| Bug | 0.25× | 1× | 2× | 0.5× | 0.5× | 1× | 1 | 3 | +2 |
| Rock | 4× | 0.5× | 1× | 2× | 0.5× | 1× | 2 | 2 | 0 |
| Ghost | 1× | 1× | 1× | 1× | 1× | 0.5× | 0 | 1 | +1 |
| Dragon | 1× | 2× | 1× | 1× | 1× | 0× | 1 | 1 | 0 |
| Dark | 1× | 1× | 1× | 1× | 1× | 0.25× | 0 | 1 | +1 |
| Steel | 0.5× | 1× | 1× | 0.5× | 0.5× | 2× | 1 | 3 | +2 |
| Fairy | 0.5× | 2× | 0.5× | 1× | 1× | 2× | 2 | 2 | 0 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Charizard @ Charizardite Y Ability: Blaze EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Heat Wave - Weather Ball - Protect - Hurricane Garchomp @ Choice Scarf Ability: Rough Skin EVs: 2 HP / 32 Atk / 32 SpD Adamant Nature - Earthquake - Stomping Tantrum - Rock Slide - Dragon Claw Venusaur @ Focus Sash Ability: Chlorophyll EVs: 15 HP / 32 SpA / 13 SpD / 6 Spe Modest Nature - Leaf Storm - Sludge Bomb - Sleep Powder - Protect Pelipper @ Sitrus Berry Ability: Drizzle EVs: 32 HP / 22 Def / 12 SpD Calm Nature - Hurricane - Wide Guard - Tailwind - Weather Ball Archaludon @ Leftovers Ability: Stamina EVs: 32 HP / 31 Def / 3 SpD Calm Nature - Protect - Snarl - Dragon Pulse - Electro Shot Grimmsnarl @ Light Clay Ability: Prankster EVs: 32 HP / 32 Def / 2 SpD Impish Nature - Spirit Break - Reflect - Light Screen - Parting Shot
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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