Charizard (Mega Y)
FireFlying- Item
Charizardite Y- Ability
- Blaze
- Nature
- Timid
- Points
- —
- Heat Wave
- Protect
- Hurricane
- Weather Ball
Stefanodemo95 · Nice Regional 2027 · 13th · 2026-10-18
This team has no rental code: copy it into Showdown with the PokéPaste.
Charizard (Mega Y) is the team's special attacker: Timid with Heat Wave, Hurricane and Weather Ball behind Protect, at 179 Special Attack. It also runs Golisopod (Mega) as an alternative Mega: only one can Mega Evolve per battle.
Charizard (Mega Y) sets sun when it Mega Evolves and Politoed takes advantage of it.
Farigiraf carries Trick Room as the plan against fast opponents. Charizard (Mega Y) is the fastest at 132 Speed, followed by Archaludon at 105.
Politoed is the spread attacker: Muddy Water hits both foes at once.
The Electric, Rock and Fire weaknesses are unresolved: 2 of the six are weak to Electric, Charizard (Mega Y) takes 4× from Rock and Golisopod (Mega) takes 4× from Fire.
The spreads are the generic 32/32 ones and have not been tuned to specific benchmarks.
Team by Stefanodemo95, who took it to Nice Regional 2027 (13th).
What each attacking type does to each member based on its types (abilities and items don't count). Weak and resist count how many take it badly or well.
| Type | Weak | Resist | Net | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | 1× | 1× | 1× | 0.5× | 0.5× | 1× | 0 | 2 | +2 |
| Fire | 0.5× | 1× | 0.5× | 4× | 1× | 1× | 1 | 2 | +1 |
| Water | 2× | 1× | 0.5× | 1× | 0.5× | 1× | 1 | 2 | +1 |
| Grass | 0.25× | 1× | 2× | 0.25× | 0.25× | 1× | 1 | 3 | +2 |
| Electric | 2× | 1× | 2× | 1× | 0.5× | 1× | 2 | 1 | -1 |
| Ice | 1× | 1× | 0.5× | 0.5× | 1× | 1× | 0 | 2 | +2 |
| Fighting | 0.5× | 1× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
| Poison | 1× | 2× | 1× | 0× | 0× | 1× | 1 | 2 | +1 |
| Ground | 0× | 1× | 1× | 1× | 2× | 1× | 1 | 1 | 0 |
| Flying | 1× | 1× | 1× | 1× | 0.5× | 1× | 0 | 1 | +1 |
| Psychic | 1× | 0× | 1× | 0.5× | 0.5× | 0.5× | 0 | 4 | +4 |
| Bug | 0.25× | 1× | 1× | 0.5× | 0.5× | 2× | 1 | 3 | +2 |
| Rock | 4× | 1× | 1× | 1× | 0.5× | 1× | 1 | 1 | 0 |
| Ghost | 1× | 0.5× | 1× | 1× | 1× | 0× | 0 | 2 | +2 |
| Dragon | 1× | 0× | 1× | 0.5× | 1× | 1× | 0 | 2 | +2 |
| Dark | 1× | 0.25× | 1× | 1× | 1× | 2× | 1 | 1 | 0 |
| Steel | 0.5× | 2× | 0.5× | 0.5× | 0.5× | 1× | 1 | 4 | +3 |
| Fairy | 0.5× | 2× | 1× | 0.5× | 1× | 1× | 1 | 2 | +1 |
Each member's Speed at level 50 with its points and nature. Switch tabs to see how Tailwind and Trick Room change it.
Charizard @ Charizardite Y Ability: Blaze EVs: 2 HP / 32 SpA / 32 Spe Timid Nature - Heat Wave - Protect - Hurricane - Weather Ball Grimmsnarl @ Light Clay Ability: Prankster EVs: 32 HP / 32 Def / 2 SpD Careful Nature - Spirit Break - Reflect - Light Screen - Parting Shot Politoed @ Mystic Water Ability: Drizzle EVs: 10 HP / 1 Def / 32 SpA / 23 SpD Modest Nature - Weather Ball - Muddy Water - Ice Beam - Protect Golisopod @ Golisopite Ability: Emergency Exit EVs: 28 HP / 32 Atk / 1 Def / 5 SpD Adamant Nature - Leech Life - Drill Run - Iron Head - Protect Archaludon @ Leftovers Ability: Stamina EVs: 32 HP / 31 Def / 3 SpD Calm Nature - Snarl - Protect - Electro Shot - Dragon Pulse Farigiraf @ Sitrus Berry Ability: Armor Tail EVs: 27 HP / 12 Def / 27 SpD Bold Nature - Psychic - Roar - Trick Room - Protect
We build each spread against the most used Pokémon in the meta and around its teammates: the Speed that pays off most (counting the team's Tailwind or Trick Room) and just enough bulk to survive one or two hits from the threats no other member already handles, with the rest into attack. It's an estimate on the Pokémon Champions scale (0–32 per stat, 66 in total), because players don't publish their real spreads.
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